A little something I made over the past day. What this little mod does is change the zombies to drop random ammo, but the randomness is biased toward your current weapon and/or ammo types you are low on, similar to Borderlands. More of a proof of concept more than anything. Requires a version of ZDoom that supports Gameinfo.
http://files.drdteam.org/index.php/file ... ibuter.zip
EDIT: Reupload because I'm a dumbshit and forgot to account for divide by zeroes. Derp. Also increased odds for drop when ammo is less than a quarter full.
EDIT 2: PLAYTEST CALAMITY: ANOTHER reupload. This time, I had forgotten to make the ammo pickups not pick up if you're at full ammo. Also reduced priority for full ammo types now and did extra tweaking to the drop odds.
EDIT 3: I MUST BE CHANNELING NOTCH OR SOMETHING: YET ANOTHER reupload. This time, there was a fall through that buggered up the odd calcuation.
Biased Random Ammo Dropper
- TheDarkArchon
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Re: Biased Random Ammo Dropper
Huh, this sounds pretty neat. Have to try it later.
Think of this being used for monster spawns; a reandomizer that actually reacts to what you're killing monsters with, and spawns monsters that are better at dealing with you when using those weapons
Think of this being used for monster spawns; a reandomizer that actually reacts to what you're killing monsters with, and spawns monsters that are better at dealing with you when using those weapons

Re: Biased Random Ammo Dropper
that'd be a great idea! also for ammo and health spawns, it could randomize these too.