sloped, translucent, and [wiki]Transfer_Heights[/wiki] 3D floors is approaching completion!
Let's celebrate! Hail to the [wiki]Sector_Set3dFloor[/wiki] function!

I think you're a little late.some_random_guy wrote:I was completely clueless that the team added 3D floors to the next release of ZDoom and that complete support for
sloped, translucent, and [wiki]Transfer_Heights[/wiki] 3D floors is approaching completion!
Let's celebrate! Hail to the [wiki]Sector_Set3dFloor[/wiki] function!
bgraybr wrote:I think you're a little late.some_random_guy wrote:I was completely clueless that the team added 3D floors to the next release of ZDoom and that complete support for
sloped, translucent, and [wiki]Transfer_Heights[/wiki] 3D floors is approaching completion!
Let's celebrate! Hail to the [wiki]Sector_Set3dFloor[/wiki] function!
...and are sloped and translucent floors really being added? I haven't been monitoring it but I thought that there were some problems with the renderer that required a huge code rewrite to make them work.
ZDoom Wiki wrote:- Sloped 3D floors are not available in the software renderer.
- Sloped translucent 3D floors cannot be defined. They can be either sloped or translucent, not both.
I dont mean to ruin your already ruined parade, but usually we dont celebrate stuff like this. Well... This soon at least.some_random_guy wrote:You realize that I wasn't trying to imply that it was done, only that it's getting somewhat kinda remotely close to being done.
In other words, no.ZDoom Wiki wrote:- Sloped 3D floors are not available in the software renderer.
- Sloped translucent 3D floors cannot be defined. They can be either sloped or translucent, not both.
Hmm, have you actually compiled and played that branch?Edward-san wrote:I hope Randy continues to work with the 3dfloors3 branch. He has improved a lot the game fps, at the same level as the gl renderer.
That's quite an improvement!Edward-san wrote:~15 FPS vs 3 FPS!