Demolition

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LilWhiteMouse
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Demolition

Post by LilWhiteMouse »

http://www.prdarkfox.com/doomstuff/demolition.7z - map01

Thought I'd post this before I got too carried away. Messing with a new map for the Harbinger demo, I wanted to revisit the original map that became Shades of War. I came up with a better method for destroying buildings, and streamlined it to be more user(me) friendly.
Grab the rocket launcher and fire a rocket at different locations on the buildings. Damage it enough and it'll collapse. I haven't worked out a buildings HP or damage tolerance yet, just wanted to make it work first. Unlike Shades of War, the buildings actually take damage instead of a certain amount of hits. This makes the buildings much more susceptible to splash damage (rockets) then direct damage (hitscan/plasma), which seems appropriate. It's not perfect, but it's the best method I've come up with yet.

[EDIT] My intent is to have each wallsection "fire" a projectile when it dies that leaves a generic structure damage decal, indicating that part of the wall is already damaged. I just haven't messed with decals since A New Hellspawn.
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Project Shadowcat
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Re: Demolition

Post by Project Shadowcat »

:shock:
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Amuscaria
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Re: Demolition

Post by Amuscaria »

Why 7zip, why? D:
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wildweasel
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Re: Demolition

Post by wildweasel »

Eriance wrote:Why 7zip, why? D:
Because it's smaller and she's on dial-up?
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Re: Demolition

Post by Project Shadowcat »

Eriance wrote:Why 7zip, why? D:
Not to mention that ZDoom has support for these things. And you're probably one of the very first people I had ever heard complain about the 7z file format. It's very universal and flexible.
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Ryan Cordell
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Re: Demolition

Post by Ryan Cordell »

Beats using .rars, I guess. :P
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Zippy
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Re: Demolition

Post by Zippy »

wildweasel wrote:
Eriance wrote:Why 7zip, why? D:
Because it's smaller and she's on dial-up?
We're implementing some 7zip usage into one of our main systems at work. We have XML files of customer data that works with the system called "drawing" files and they tend to be pretty small (well under a meg.) However, a select few clients have absolutely massive drawing files, to the tune of 100 MB or so. Once they started doing that we decided to go for compression because XML can compress fairly well, and 7zip was the natural choice there. Gets those 100 MB files down to under a meg in some cases.
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Enjay
 
 
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Re: Demolition

Post by Enjay »

Nice effect. :yup:
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solarsnowfall
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Re: Demolition

Post by solarsnowfall »

Very nice indeed!
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LilWhiteMouse
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Re: Demolition

Post by LilWhiteMouse »

it's more effective in Shades of War, this way is just simpler to set up.
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