help me lool

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phill447
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Joined: Mon Feb 14, 2011 7:19 pm

help me lool

Post by phill447 »

okay none of you understand my previous post ill try make it a bit clearer this time.
so i want the arrows from a game from Script error, "Example.zip:decorate.txt" line 25:
Invalid state parameter a_firecrossbowpl1
it is saying this because i havent got the image for the arrows that fire out
.okay i bet you wouldnt of understod what i just said but im trying to make my tompson mashine gun fire arrows and im not sure where to get the images from so i can source these to my gun so it wont complain where do i get the arrows im modding zdoom so zdoom doesnt have that projectile or the weapon so where can i optaion it.

full stops is all i know im trying,

edit:

Code: Select all

ACTOR SuperAutoShotgun : Weapon replaces Chainsaw
{
    Inventory.PickupMessage "Your mum Boom!! boom!!."
    Weapon.AmmoType "Clip"
    Weapon.AmmoUse 2
    Weapon.AmmoGive 50
    Weapon.SlotNumber 3
    AttackSound "weapons/shotgf"
    States
    {
    Spawn:
        SHOT A -1
        Stop
    Ready:
        TSTG A 1 A_WeaponReady
        Loop
    Select:
        TSTG B 1 A_Raise
        Loop
    Deselect:
        TSTG C 1 A_Lower
        Loop
    Fire:
    CRBW D 6 A_FireCrossbowPL1
    CRBW EFGH 3
    CRBW AB 4
    CRBW C 5 A_ReFire
    Goto Ready
  }

}
also where do i put this one and this one?
ACTOR CrossbowFX1
{
Game Heretic
SpawnID 147
Radius 11
Height 8
Speed 30
Damage 10
Projectile
RenderStyle Add
SeeSound "weapons/bowshoot"
DeathSound "weapons/bowhit"
States
{
Spawn:
FX03 B 1 BRIGHT
Loop
Death:
FX03 HIJ 8 BRIGHT
Stop
}

and this
ACTOR CrossbowFX2 : CrossbowFX1
{
Game Heretic
SpawnID 148
Speed 32
Damage 6
States
{
Spawn:
FX03 B 1 BRIGHT A_SpawnItemEx("CrossbowFX4", random2[BoltSpark]()*0.015625, random2[BoltSpark]()*0.015625,
0, 0,0,0,0,SXF_ABSOLUTEPOSITION, 50)
Loop
}
}
and this
ACTOR CrossbowFX3 : CrossbowFX1
{
Game Heretic
SpawnID 149
Speed 20
Damage 2
SeeSound ""
-NOBLOCKMAP
+WINDTHRUST
+THRUGHOST
States
{
Spawn:
FX03 A 1 BRIGHT
Loop
Death:
FX03 CDE 8 BRIGHT
Stop
}
}
Last edited by phill447 on Tue Feb 22, 2011 1:37 am, edited 2 times in total.
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InsanityBringer
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Re: help me lool

Post by InsanityBringer »

Are you inheriting from the class Crossbow? you need to to use that action function.

Also, your grammar needs some serious help, it's hard to comprehend anything.
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Bio Hazard
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Re: help me lool

Post by Bio Hazard »

"Lool"ing can be quite difficult for the novice, are you sure you're ready to take on that kind of trick so soon?
Have you already finished the original single-o'd Lool tutorial? It's a prerequisite of the double-barreled variety.
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chopkinsca
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Re: help me lool

Post by chopkinsca »

phill447 wrote: .okay i bet you wouldnt of understod what i just said
Damn right.

Why don't you post your code? It's hard to tell what the exact problem is without the code. That, and your horrible grammar.
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randi
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Re: help me lool

Post by randi »

phill447 wrote:full stops is all i know
Um, okay... Where are they?
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DBThanatos
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Re: help me lool

Post by DBThanatos »

phill447 wrote: "Example.zip:decorate.txt" line 25:
Invalid state parameter a_firecrossbowpl1
it is saying this because i havent got the image for the arrows that fire out
That's wrong. Is not putting that message because you dont have the image. Is giving you the message because you're using native functions without inheriting from the corresponding actor.

I think you should read what this article says at the bottom.

Just in case:
The wiki wrote:This codepointer is restricted to [wiki]Crossbow[/wiki] and derived classes.
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NeuralStunner
 
 
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Re: help me lool

Post by NeuralStunner »

We might be glad to help you lool if we knew what looling was. As it is, I must assume it's a fusion of "lazy" and "drool", in which case you seem to be doing a grand job on your own.

Amusing: I had missed Bio's post altogether.

You know, saying "I'm trying" without showing any sign of trying doesn't make it true.
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Bio Hazard
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Re: help me lool

Post by Bio Hazard »

NeuralStunner wrote:I must assume ["Lool" is] a fusion of "lazy" and "drool", in which case you seem to be doing a grand job on your own.
Oh, but Lool is so much more. Anyone can be lazy and drool, but to create drool that is actually lazy itself is another matter entirely. It can take quite a lot of practice for even seasoned lazy droolers to create true "Lazy Drool."
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phill447
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Re: help me lool

Post by phill447 »

omg dont highjack my thread im asking for help not somone treating me like a moron
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wildweasel
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Re: help me lool

Post by wildweasel »

Someone has already helped you - read DBThanatos' post above.
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phill447
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Re: help me lool

Post by phill447 »

i knew that O.o
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Project Shadowcat
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Re: help me lool

Post by Project Shadowcat »

phill447 wrote:omg dont highjack my thread im asking for help not somone treating me like a moron
Then stop acting like a moron! :P
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wildweasel
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Re: help me lool

Post by wildweasel »

phill447 wrote:i knew that O.o
Then don't accuse us of not helping you.
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Salad Viking
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Re: help me lool

Post by Salad Viking »

wildweasel, I'm really sick of this guy. Do you think some disciplinary measures are in order?
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wildweasel
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Re: help me lool

Post by wildweasel »

Salad Viking wrote:wildweasel, I'm really sick of this guy. Do you think some disciplinary measures are in order?
If it's that big a problem, report it. Otherwise, quit derailing the thread. =P
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