angled vs. centered

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
WWII44
Posts: 169
Joined: Thu Nov 25, 2010 5:32 pm

angled vs. centered

Post by WWII44 »

what weapons sprites are better angled ones or centered ones, and would it be weird to have a weapons mod with both types? :?
User avatar
XutaWoo
Posts: 4005
Joined: Sat Dec 30, 2006 4:25 pm
Location: beautiful hills of those who are friends
Contact:

Re: angled vs. centered

Post by XutaWoo »

Depends on what you're going for, and yes.

Though, some mixing is okay, like doing centered for regular weapons and angled for shoulder-mounted stuff.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: angled vs. centered

Post by wildweasel »

Mixing types of guns is always awkward. Sole exception is if it's because you're using an aim-down-sight system. As for which type I prefer, I tend to prefer angled weapons, as it keeps the gun out of the way of seeing where you're walking, and also allows the weapon to appear more detailed.
User avatar
WWII44
Posts: 169
Joined: Thu Nov 25, 2010 5:32 pm

Re: angled vs. centered

Post by WWII44 »

wildweasel wrote:Mixing types of guns is always awkward. Sole exception is if it's because you're using an aim-down-sight system. As for which type I prefer, I tend to prefer angled weapons, as it keeps the gun out of the way of seeing where you're walking, and also allows the weapon to appear more detailed.
I like angled guns too but alot of the r667 guns are centered, and that's no good.
User avatar
Enjay
 
 
Posts: 27094
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: angled vs. centered

Post by Enjay »

I like the fact that you get a better impression of what the gun is meant to look like with an angled view and you can see more detail on it.

However, I generally prefer centred weapons because I like looking down the line of the barrel when I fire and, contrary to popular belief, it is actually usually a more realistic position for a weapon that you are firing to be in relative to your field of view. Not that realism counts for much. :P
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US
Contact:

Re: angled vs. centered

Post by LilWhiteMouse »

For Chibi Rebellion and some other projects, I do both. When the weapon hasn't been used, it moves to an idle state. Larger weapons usually are cradled closer to chest, smaller ones move to side. When fired, they center up.
User avatar
Amuscaria
Posts: 6634
Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: angled vs. centered

Post by Amuscaria »

You can do the "almost" centered look that most modern games seems to use. But I depends on the weapon. Some weapons can't be centered (realistically speaking), such as a shoulder-mounted RPG.
User avatar
InsanityBringer
Posts: 3392
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: angled vs. centered

Post by InsanityBringer »

Centered weapons are my preference, but as long as if they aren't those terrible-looking "down the sights" sprites, and more in line with the original doom weapon sprites.
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Contact:

Re: angled vs. centered

Post by Matt »

Centered. Preferably in a way that makes it ambiguous which hand the player character is using for the trigger.

Angled takes up more space, looks like arse, is easy to draw in a way that the gun points nowhere near where you ought to be shooting, forces lazy developers or resource-limited modders to make assumptions about the player, and is just bad for the soul.
User avatar
WWII44
Posts: 169
Joined: Thu Nov 25, 2010 5:32 pm

Re: angled vs. centered

Post by WWII44 »

Vaecrius wrote:Centered. Preferably in a way that makes it ambiguous which hand the player character is using for the trigger.

Angled takes up more space, looks like arse, is easy to draw in a way that the gun points nowhere near where you ought to be shooting, and is just bad for the soul.
I've seen something like that, the person had replaced the shotgun with a bolt action sniper rifle and it was't pointing any ware the crosshairs. I think I might be able to get away with having at least two weapons centered and the rest angled as the rapid zorcher and laz device from chex quest were centered and the rest were angled.
User avatar
cq75
Posts: 1212
Joined: Sun Dec 27, 2009 9:28 pm
Graphics Processor: nVidia with Vulkan support
Location: Just beyond the line horizon

Re: angled vs. centered

Post by cq75 »

Angled vs. Centered doesn't make much difference to me, as long as the sprite is good.

However, as Eriance said, you can't hold an RPG in front of your face and look down the sights.
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: angled vs. centered

Post by CaptainToenail »

Centred for me too. If you think about some of the angled weapons, you would have to hold the weapon parallel to your face to see that view, or have eyeballs in your chest. :lol:
User avatar
Mikk-
Posts: 2274
Joined: Tue Jun 30, 2009 1:31 pm

Re: angled vs. centered

Post by Mikk- »

Centered for guns & stuff, angled for Swords & various melee weapons.
User avatar
NeuralStunner
 
 
Posts: 12328
Joined: Tue Jul 21, 2009 12:04 pm
Preferred Pronouns: No Preference
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: capital N, capital S, no space
Contact:

Re: angled vs. centered

Post by NeuralStunner »

You can mix 'em, if done right. (See Hacx: The shoulder-held weapons appear on the side and it works pretty well.)
Post Reply

Return to “General”