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O
-(You)-
/ \ <-- Player jumps over, he's 64 units in the air
_________________________ <-- texture ends here this high (32 units high)
| | | | | | | | | | | | |
========================= <-- ground floor
tl;dr, how do I take a 32 height texture and simulate it being an actual railing that one will be blocked by if he doesnt jump over it, but when he jumps over it he can clear it? I can't use 3D floors for now.