I'm not much of a modder (erm, OK pretty much not at all) though I've been thinking of making a sound mod for ZDoom (and maybe Duke Nukem 3D on eDuke32 aswell... I know this would be the wrong place to post that but if somebody knows how to do so on both games I'd appreciate the info).
I can make the sound files, no problem. What I'd like to know is:
A) I currently have the sound files in .wav format. Is this OK or do they need to be converted ? if so, to what file format (and if there's a special program/tool required, what is it?)
B) I'm not going to be vague - my sound mod idea involves adding extra sounds to times when you shoot an enemy; or an enemy dies for example. Obviously when this happens in the un-modded game, something is triggered and the game plays the sound clip for the gun shooting, or the enemy screaming etc... I'd like to know how to make it play extra files at the same time.
C) Regarding what I just said; is it possible to make it play random sounds from a given choice when one of these actions is triggered ?
More precisely I was thinking of adding some custom taunts into the game, and it'd get annoying if Duke repeated the same one over and over again each time you killed an enemy - if there's a way of setting these sounds to play only X% of the time, and when they do play to choose a random sound file from given set that'd be great.
D) ... if so, how on earth would I go about doing this ?
I'm not sure if I get notified about responses in my inbox so feel free to reply directly to mu e-mail - ibeatgodzilla@gmail.com
Thanks in advance for any help and info you can provide
- Dan