
Who says the looks doesn't matter?
Video by DiegoMula
What is this?
SuperDoom3: Take II is a mod for the mod "Super Doom 3" by DOOMERO-21.
SuperDoom3: Take II (SD3TII for short) basically enhances the visual effects of the original mod. The original mod have some beautiful rips of the monsters and weapons graphics, unfortunately, the visual fx weren't (IMO) polished enough.
However, SD3TII not only focuses on visuals, but also addresses several issues I found inconvenient in the original mod, while trying to find a balance between Doom3 behavior and Classic Doom2 gameplay.
This being a "mod of the mod", is an small file; you still need to have DOOMERO-21's original mod in order to play this one.
What changed?
The list is actually quite long. However, this is a quick summary of the main changes:
-New explosion effects
-Visual effects of all monsters attacks and several weapons enhanced.
-New disintegration effects for monsters's deaths.
-New (doom3 esque) blood effects.
-Code of the monsters cleaned and optimized where possible.
-Player speed restored to Doom's regular, due to issues on maps where player speed is needed.
-Projectiles of the monsters can be now diverted or destroyed (depending the monster) by shooting at them with any weapon (following doom3's behavior).
-Improved holding sequence of the grenades and BFG to be more responsive when player releases it.
-BFG charges now at a very similar speed to Doom3's.
-Changed Flahslight and SoulCube function to pull out the last weapon used if the key is pressed again when the flashlight/cube is selected.
-Flashlight's light is cast now with hitscan rather than projectiles, to make it instantaneous.
Screenshots:
Spoiler:Gameplay Demonstration:
Spoiler:Comparing to original mod:
Spoiler:Downloads
First, make sure you have the original Super Doom 3 mod. It was released some time ago and you can find it >>>HERE<<<
The mod "SuperDoom3: Take II" can be found >>>HERE<<<
Extra note
SD3TII, being a mod of the original mod, and requiring the original files in order to work, is still tied to all the memory allocation problems of the original, and as a matter of fact, this mod makes the game even more demanding. SD3TII was tested with a Pentium 4 (2.8Mhz), 3gb RAM (in a win7 OS) and a cheap Nvidia 8400gs (low profile) at 800x600 without performance problems. If you have better equipment, you should have no issues. If not, then you might want to tweak settings to get better performance.
Still, as in dec 24th 2010, an almost complete remake of the original files is being done, to help a bit on the allocation issues, as well as unifying TakeII with the main files. This is to clean the code and get rid of otherwise irremovable bugs. This means that it'll be a huge download, but at the end will be worth.
This overhaul and reorganization of the main files should be completed in the upcoming week, since by now is almost complete, and is just a matter of testing everything is still working as expected. So, you might be interested in coming back to get those files, and to not depend on mostly skulltag oriented files (the original mod was for ST) anymore.
Make sure to check the readme files for more information of the mod's mechanics and recommended settings.
Love, hate. Is all welcome.
Have fun and happy holidays!
-DBT