simple vehicle mod - look at new Ground Vehicle!

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rico345
Posts: 193
Joined: Mon Sep 08, 2008 5:24 am
Location: Gimhae City, Republic Of Korea

simple vehicle mod - look at new Ground Vehicle!

Post by rico345 »



before get in vehicle, movement and control same as default doom settings.
but after get in, control will change completely.

W,S -> ALT Up/Down
A,D -> Turning Slowly
E -> Get In the vehicle/Out from vehicle
Mouse1 -> Fire weapon
Mouse2 -> Changing weapon

Mouse Up/Down -> Chopper speed up/down
Mouse Turning -> Turning little slowly


New video



There are lots of thing added.
Also now support 16:9 resolution.




(I didn't knew song was recorded! Damn.. If you hate it, just turn that off speaker. sorry)



GRAND THEFT AUTO!

Lol, that's joke.

It take about 2 days to complete this example.
This example use for my another mod.

It is Ground vehicle.
Also support widescreen. (Don't bothering me)
It can be use with Chopper Example. (Have compatibility)
It's similar as Chopper, but actually most of scripts are different.

Control Instruction

W : Accelator
S : Break / Reverse
A : Turning Left in forward moving, Turning Right in backward moving.
D : Turning Right in forward moving, Turning Left in forward moving.
Mouse1(Fire) : Horn -> I didn't recorded, sry
E : Get In/Get Out

Code: Select all

Car Simulation Example

Before get in to the Car, controlling is same as your settings.
After board on the Car, controlling is change completely and you will have some control limitation.

First, you can't use Mouse.

Moving is "W" is Accelator, "S" is Break or Reverse, "A" is turning left, "D" is turning right.
The damage that give to object with crash will increase by your speed.

If current moving speed is more than "1", and there is no more moving command, velocity decrease automatically.
Also you can decrease your velocity more fast to press opposite direction key.

Cornering with low speed are no more acceleration
and with high speed will decrease velocity.

In forward moving, turning vehicle just working as it is.
But backward moving(reverse driving), vehicle turning reversely.
Also turning amount is vary with current velocity.

All vehicles have fuels.
If fuel is empty, accelator or reverse not work anymore.
But vehicle already moving then it will moving continuosly until car is stop.
Also decrease velocity that push opposite direction key is enable even fuel was empty.

Using fuel is deal with velocity.
Fast move is spend lots of  fuel.

If you crash to wall, you will take some damages.
If you are moving fast, you will die.
Last edited by rico345 on Mon Oct 03, 2011 2:55 am, edited 2 times in total.
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Viscra Maelstrom
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Re: simple vehicle mod not titled

Post by Viscra Maelstrom »

In order to get a youtube video link to work, you just have to use the video ID (everything after the = in the url). In your case it would be like this:

Code: Select all

U8li3SVv_D4
And then put it into a youtube link, this should come up then:


Now about the mod... WoW. Really awesome. The only thing that irked me was the cockpit HUD. Add some glass reflections to the hud so it doesn't look like it's just floating there. Oh, and add a health indicator to the hud, because the DooM hud just looks out of place. Otherwise, great!
CaptainToenail
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Re: simple vehicle mod not titled

Post by CaptainToenail »

Wow that's cool. "GET TO DA CHOPPA!" :)

Your going to need to extend that cockpit for widescreen though :?
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Davidos
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Re: simple vehicle mod not titled

Post by Davidos »

Oh my, that looks really nice.

Though, it's been done before, if I remember correctly, this is probably the first time it looks this good.
Can you also get out of your vehicle? As in, it staying intact?
Is there a download?
Might there be anything the community can do for you, or help you with?


Edit:
Btw, what is that song? I keep forgetting if I have it already.
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Salad Viking
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Re: simple vehicle mod not titled

Post by Salad Viking »

CaptainToenail wrote:Your going to need to extend that cockpit for widescreen though :?
Fix that skybox while you're at it.
rico345
Posts: 193
Joined: Mon Sep 08, 2008 5:24 am
Location: Gimhae City, Republic Of Korea

Re: simple vehicle mod not titled

Post by rico345 »

Davidos, I can't surely remember what the music name it is,
but onething I remember is the music from zombie game.
I think that is Killing Floor music.

And possible get out from the vehicle.
then you will fall to the ground and your health and inventories will be restore.
and It is not complete yet, so don't have download. sorry :)
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.+:icytux:+.
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Location: Finland

Re: simple vehicle mod not titled

Post by .+:icytux:+. »

This is cool, i tried making a helicopter too, but it got thrust so much and it was hard to regulate it speed so i kinda gave up. Love how you made so when you actually pitch the view down, the helicopter moves forwards.

I see you are using Keksdoses sprites there, suggestion, remove the Additive rendering from the smoke, it makes it look like steam.

[EDIT] Hey, how did you make so that you crash when you hit a wall?
Last edited by .+:icytux:+. on Fri Sep 24, 2010 9:03 am, edited 1 time in total.
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printz
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Re: simple vehicle mod not titled

Post by printz »

Can you crash?
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.+:icytux:+.
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Re: simple vehicle mod not titled

Post by .+:icytux:+. »

printz wrote:Can you crash?
1. open console
2. type "Crashout"
3. ????
4. PROFIT!


/icytux hides.
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printz
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Re: simple vehicle mod not titled

Post by printz »

I meant crash your heli if you decide to just walk forward into an obstacle... :roll:
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.+:icytux:+.
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Re: simple vehicle mod not titled

Post by .+:icytux:+. »

printz wrote:I meant crash your heli if you decide to just walk forward into an obstacle... :roll:
umm.. see the video.

he crashes into a building atleast 4-5 times. and "dies" but obviously he has the "undobydeath" flag on the morphed helicopter.
rico345
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Location: Gimhae City, Republic Of Korea

Re: simple vehicle mod - look at new Ground Vehicle!

Post by rico345 »

New vid! Ground Vehicle!

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HellCattX
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Re: simple vehicle mod - look at new Ground Vehicle!

Post by HellCattX »

good to see the vehicle code go to good use, Everyone seems to love the apche, as i am putting out the apache in my mod U.P. But i guess when an idea is that good, eh? Anyhow that little display for the Speed / Fuel ect, should be put in the GPS computer screen, just to make it look functional, IMO. SO who will be the first to put out the vehicle DM mod for doom? there are alot of driveable vehicles "running" around lol.
rico345
Posts: 193
Joined: Mon Sep 08, 2008 5:24 am
Location: Gimhae City, Republic Of Korea

Re: simple vehicle mod - look at new Ground Vehicle!

Post by rico345 »

HellCattX wrote:Anyhow that little display for the Speed / Fuel ect, should be put in the GPS computer screen, just to make it look functional, IMO.
That's good idea.
I will try it.

HellCattX wrote:SO who will be the first to put out the vehicle DM mod for doom?
Oh, well.. Actually I tested my vehicle mod with my friends few months ago. They said it was awesome, lol.
Now I'll add ground vehicle and play with them again :)
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Mike12
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Re: simple vehicle mod - look at new Ground Vehicle!

Post by Mike12 »

This looks really cool! You might want to use an interior from Carmageddon or something for that car/ground vehicle though, the photo interior reallly doesn't look too hot.

You can get the textures for the inside of the Carmageddon cars from here: http://forum.zdoom.org/viewtopic.php?f= ... on#p539223
It even has sprites/animations for some elements like speed and such, so it would probably work pretty well.
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