TERRAIN.. problem

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SFJake
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TERRAIN.. problem

Post by SFJake »

Here's my situation in a nutshell: I put footsteps in pretty much all mods I play because I can't live without them (literally). This is just for personal use.

I got the base from AEoD. I used it on many mods up to now, no problem.

I'm trying to make it work for Hexen: Serpent Resurrection. The only difference now is thats its an Hexen mod and not a doom mod.

No matter what I do now, though, the terrain sounds definition don't actually "apply". Even if the terrain lump is loaded (I see all the other "unknown flats" message, for flats from other mods that I keep in the same file), no footsteps sounds are ever played. The sounds are defined, the player class drops the footstep item, but still nothing. I generally test by spawning items, since they should make a sound when they touch the ground, but they never do.

I have -no- idea what could possibly be wrong. It works with any other mods. But not with this one. The very same file, loaded alone with Doom, it works. What on Earth could the mod do to prevent this from working?
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ZDG
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Re: TERRAIN.. problem

Post by ZDG »

If i remember well, the sounds played depends of the texture, And in Hexen, the textures names aren't the same than doom's.
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InsanityBringer
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Re: TERRAIN.. problem

Post by InsanityBringer »

Post your terrain lump and a test wad.
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NeuralStunner
 
 
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Re: TERRAIN.. problem

Post by NeuralStunner »

ZDG wrote:If i remember well, the sounds played depends of the texture, And in Hexen, the textures names aren't the same than doom's.
No. The sound depends on the Player's color, and the flat names are the same as in DooM, but backwards.

(IOW, thanks for the obvious.)
SFJake wrote:It works with any other mods. But not with this one. The very same file, loaded alone with Doom, it works.
Does it work with an "unmodded" Hexen? InsanityBringer is right, though.
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SFJake
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Re: TERRAIN.. problem

Post by SFJake »

The wad works with unmodded hexen (I just added definition for the first flat in MAP01, drop an item there and it works).

Thats the wad for the footsteps: http://www.mediafire.com/?mmmmmdzvdkm0yt4

If you want to try with the mod, just get it from here: http://forum.zdoom.org/viewtopic.php?f=19&t=23024

But that mod is a long download. My wad doesn't change the class, but you can just summon something to test if it works. The only time it doesn't work (with the flats of the wad defined of course), is in that specific mod.
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XutaWoo
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Re: TERRAIN.. problem

Post by XutaWoo »

If it doesn't change the classes, then there shouldn't be a problem. Except for the fact that there's nothing to spawn the footstep actors. That's a pretty big one, actually.

I presume you meant that version of the wad doesn't change the classes.

Anyway, I'm pretty sure Serpent: Resurrection replaces the default classes, so you're just going to have to make a whole new patch wad for it.
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SFJake
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Re: TERRAIN.. problem

Post by SFJake »

I think I was misunderstood. I can change the classes used by Serpent Resurrection to drop dummy items to make footstep sounds, thats not a problem.

But footsteps are just that, dummy items dropped. So try -and- just summon items. When they touch the floor they'll make a sound. Or in the case of Serpent Resurrection, they won't.

Thats the problem. It doesn't matter if I change the classes or not. Fact is, with that wad, dropping items on the floor will make sound in the original Hexen wad, but -not- in the Hexen Resurrection one.

Which is my problem. Something in that one magically prevents my sounds to play.
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XutaWoo
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Re: TERRAIN.. problem

Post by XutaWoo »

Perhaps you should extend the TERRAIN lump to work with the wad's new textures, then.
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SFJake
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Re: TERRAIN.. problem

Post by SFJake »

....thats already done.
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SFJake
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Re: TERRAIN.. problem

Post by SFJake »

No one actually has any clue?
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