A_Setsize(int Radius,int Height)
Radius= Current Actor's Radius
Height=Current Actor's Height
A_GivetoActor(string Type1,string Type2, int Count)
Type1= actor(give inventory to current actor), master(... to master), children(... to children),
sibling(... to sibling), target(... to target), tracer(... to tracer)
Type2= Inventory's Type
Count= Inventory ammount
A_TakefromActor(string Type1,string Type2, int Count)
Type1= actor(Take inventory from current actor), master(... from master), children(... from children),
sibling(... from sibling), target(... from target), tracer(... from tracer)
Type2= Inventory's Type
Count= Inventory ammount
A_JumpIfActorInvetory(string Type1,string Type2, int Count, int offset/str "state",)
Type1= actor(Jump if current actor have Count inventory type2), master(... if master ...), children(... if children ...),
sibling(... if sibling ...), target(... if target ...), tracer(... if tracer ...)
Type2= Inventory's Type
Count= Inventory ammount
p.s.When i broke any rulez don't punish me
