How about some mouse controls for Strife dialogues? I was thinking it would be comfortable for the player to be able to scroll through the dialogue choices using the mouse wheel, and make selections by clicking the left mouse. The right mouse would immediately cancel the conversation, as if the "Bye!" option is selected.
It's not THAT big of an issue for me, but it would be great if I can just use my mouse when making selections, rather than having to shift my right hand to the arrow keys when I'm interacting with the dialogue menus. :P
Mouse-based navigation for Strife dialogues?
Moderator: GZDoom Developers
Re: Mouse-based navigation for Strife dialogues?
In fact, I'd like generic "menu-mode" different from "game mode" binding so this would be possible in standard menu as well, without messing with weapon selection and stuff.
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Re: Mouse-based navigation for Strife dialogues?
Believe it or not, you could use the mouse for menu dialogs in Doom... not just Strife conversation dialogs.
Re: Mouse-based navigation for Strife dialogues?
Strife's dialogues are just menus, so this will happen whenever menus get mouse support. And since the mouse gets released in windowed mode, that means the menu needs to have a point-and-click interface. Who knows when that will happen? The menu code is already enough of a mess as it is.