Hey.
There should be a way to make weapons/monsters give a TID and/or arguments (and maybe thing special) to the fired projectile.
Example: Let's say that plasmaballs shot from the plasmagun should be dependent on how much ammo the player has for the weapon, (so like, if an accumulator powered the weapon) the player might lose credit for any kills if the projectiles are spawned via ACS.
Optionally, directly setting damage and speed parameters could be useful as well in the function.
That's it, mostly.
A_FireScriptedMissile
Moderator: GZDoom Developers
Re: A_FireScriptedMissile
Being able to pass special/args via A_SpawnItemEx would probably be the most flexible. On the other hand, that would make it a 16 parameter function.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49238
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: A_FireScriptedMissile
Due to the way DECORATE spawning is used such a feature is mostly useless. And for the few limited actions that are possible Thing_ChangeTid is more than enough.