I don't mean the guy you see when you turn on the chasecam. I mean the field of view. If his view camera was a bit higher, the DN3D textures I'm using might seem porportionate.
I want it to look like the player is wearing lift shoes, basically.

Something like this?Snarboo wrote:Setting the viewheight to 8 would put the player's eyes inside of his shoes.
Spoiler:
However, it does still mean that the Doomguy's eyes are somewhere in his neck. I find that a viewheight of 52 is reasonably accurate but it does make him seem like something other than the Doomguy.Snarboo wrote:Setting the viewheight to 44 or 46 is pretty good for making the player seem taller.
Code: Select all
ACTOR TallGuy : DoomPlayer
{
Player.ViewHeight 52
Player.AttackZOffset 24
}
Code: Select all
clearplayerclasses
addplayerclass TallGuy
Good, you should be taller than those shambling ex-humans. They have bad posture you know.Vaecrius wrote:52!? That seems awfully high... with a viewheight of 48 if I hit Freeze and walk up to a zombieman while keeping my view level, my crosshair is one pixel above his eyes.
Sorry to bounce the thread, but I just got around to testing this (yeah, yeah, shame on me) and it doesn't work. My DECORATE and KEYCONF codes say exactly what you posted, but the player's height remains at its pathetic lowest. Am I making a mistake, or am I supposed to assume something? I'm confused. Someone tell me what I'm doing wrong?Enjay wrote: DECORATE:
Keyconf:Code: Select all
ACTOR TallGuy : DoomPlayer { Player.ViewHeight 52 Player.AttackZOffset 24 }
Code: Select all
clearplayerclasses addplayerclass TallGuy