- made 3 WAD's in WA (k1, k2, k3 ->map 1, 2, 3; 2 sectors, 1 player start)
- combined in Wintex
- zwadconv'erted into l.wad
- stuck a mapinfo in (word for word off the forum)
- file -> save WAD
- double click in explorer
- new game
[Not a ZDoom bug] crashing for no apparent reason
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crashing for no apparent reason
Ok, here's what I did:
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if you used wintex to insert the mapinfo check where it inserted it. sometimes wintex does something dumb like sticking the mapinfo lump before the first behavior lump it sees (if you're running wintex in doom mode) which severly messes with stuff. otherwise it may be a bad syntax in your mapinfo or map errors possibly are there any messages when zdoom crashes?
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Re: crashing for no apparent reason
Why don't you make them as ZDoom maps right from the beginning?cccp_leha wrote:Ok, here's what I did:
- made 3 WAD's in WA (k1, k2, k3 ->map 1, 2, 3; 2 sectors, 1 player
- zwadconv'erted into l.wad
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There's a number of things which can go wrong in the steps you list, especially with Wintex. Sometimes you have to backtrack to find out what is crashing zdoom. For example, if you delete the mapinfo lump, will the wad then play? Did it play before you ran zwadconv?
I've seen Wintex botch up a wad like Cyb says, when adding a data lump like mapinfo. It seems to work best to load your wad, hit the "data" button, go to Edit, load entry from file, type the name COLORMAP, click OK, click show all files, browse and select your mapinfo. It will be loaded into the wad by the name colormap. Then, select the colormap, go to Guru only, rename entry, name it mapinfo. If you start in Guru only, new entry, that's how I made it put a mapinfo in the wrong place and then zdoom couldn't find the scripts or behavior.
If you can't sort it out, email the wad to one of us and we should be able to find the problem. I'm at mjblakely@earthlink.net.
I've seen Wintex botch up a wad like Cyb says, when adding a data lump like mapinfo. It seems to work best to load your wad, hit the "data" button, go to Edit, load entry from file, type the name COLORMAP, click OK, click show all files, browse and select your mapinfo. It will be loaded into the wad by the name colormap. Then, select the colormap, go to Guru only, rename entry, name it mapinfo. If you start in Guru only, new entry, that's how I made it put a mapinfo in the wrong place and then zdoom couldn't find the scripts or behavior.
If you can't sort it out, email the wad to one of us and we should be able to find the problem. I'm at mjblakely@earthlink.net.
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boris - AFAIK, they have to be made as regular Doom maps because Wintex does not merge them correctly (or at all) if they are in Hexen format
Biff - that's exactly how I got the mapinfo in there, with the "fake" colormap.
There's a possibility that Wintex screwed it up, because when I went to open the WAD in WAuthor, that crashed on me as well. I don't know though, because I repeated the process and got no crashes so far, might be a random bug or something...then again, probably just a fuck up on my behalf.
Biff - that's exactly how I got the mapinfo in there, with the "fake" colormap.
There's a possibility that Wintex screwed it up, because when I went to open the WAD in WAuthor, that crashed on me as well. I don't know though, because I repeated the process and got no crashes so far, might be a random bug or something...then again, probably just a fuck up on my behalf.
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Yuck. Why do people put up with that BS when there are far easier methods??Biff wrote:...load your wad, hit the "data" button, go to Edit, load entry from file, type the name COLORMAP, click OK, click show all files, browse and select your mapinfo. It will be loaded into the wad by the name colormap. Then, select the colormap, go to Guru only, rename entry, name it mapinfo.
DeuTex: Name your file mapinfo.lmp. Place it in the \lumps folder. Edit the wadinfo.txt file and add "MAPINFO" under the [LUMPS] header (add one if one doesn't exist). Build along with the rest of the WAD using deutex -create.
XWE: Open your WAD. Select Entry->Load. Browse to your mapinfo.txt file. Double click. Done.
I'm sure that DeepSea's method is equally easy, I just don't use it so can't give specific directions.
actually both deutex and wintex handle hexen format maps horribly when merging them. both totally disregard the behavior (and scripts, which are less important) lumps and overwrite them with the most recent one, so if you merge six maps you have six maps with one behavior lump and none of the maps work right. I use a small util called wadcat (comes with waded, it's a slow dos prog tho, I ought to write my own that's not native dos one day or something) to merge maps, and then xwe to merge gfx/sound wad with the maps, works like a charm. wintex is really awful, I wish I hadn't gotten used to it, I'm trying to start to use xwe more...
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Actually If you use Wintex to add mapinfo or other map-related lumps(although why is anyone's guess), try setting it to Hexen mode, so the behaviour and script lumps get treated as part of the map.
To insert lumps into a wad with DeePsea, click on the Lump Menu button(it has a picture of a rock), then click "Merge-import multiple files into a pwad - Import music, graphics, and anything else" to get a dialog. Click "Open target file" and select the pwad, then click "Add lump files" and select the files you are importing. Then click "Save All Files". It will then copy everything over to the pwad.
To insert lumps into a wad with DeePsea, click on the Lump Menu button(it has a picture of a rock), then click "Merge-import multiple files into a pwad - Import music, graphics, and anything else" to get a dialog. Click "Open target file" and select the pwad, then click "Add lump files" and select the files you are importing. Then click "Save All Files". It will then copy everything over to the pwad.
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