Falling crate

Archive of the old editing forum
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Locked
grover
Posts: 30
Joined: Tue May 19, 2009 12:17 am

Falling crate

Post by grover »

I'm trying to make a pushable crate that falls off when it gets to the edge.
So far, I've got a poly that I can push, and a platform textured the same as the poly that lowers when I get to the edge. It gives a pretty decent illusion of the crate falling. My problem is that the poly remains in the way once the platform goes down.
Is there a way to remove a poly that I no longer need?
User avatar
neoworm
Posts: 1751
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Falling crate

Post by neoworm »

What about using pushable 3D model? Something like this was made in Portal.
Locked

Return to “Editing (Archive)”