I am not sure how to make a script call console variables.

Any help would be appreciated.
The "proper" FOV depends on the user's monitor size and aspect ratio, and their distance from it. The closer someone is relative to the size, the larger the FOV should be, and the farther they are, the smaller it should be. If you have a larger FOV when you're farther away from a small screen, you'll get an unsightly vanishing-point effect.adeon wrote:I wanted to change the started field of view to about 75 (very approached of the real FOV of the eye, I think)
The other side to that, of course, is that my real eye can swivel in its socket and my head can move quickly and relatively independently compared to my body. Also, my world view isn't laid out in a flat monitor in front of me but rather I am totally immersed in it. I can look up and down, hear sounds all around and feel the world too. I don't tend to walk into walls, off ledges or throw things into walls when trying to throw them past an obstruction. In other words, a screen already massively restricts what I can see and cuts down my spacial awareness. So, reducing my FOV in game to a "realistic" setting actually just increases a bunch of already quite artificial restrictions on my sensory experience of the game world.adeon wrote:I wanted to change the started field of view to about 75 (very approached of the real FOV of the eye, I think)
True.Zippy wrote:This is all besides the fact that the human field of view is closer to 180 degrees and not 90 or 75.
Not quite true. It's 170 to 180 degrees in total (both eyes). One eye has a FOV in between 60 to 80 even because of the shape of your face.Zippy wrote:This is all besides the fact that the human field of view is closer to 180 degrees and not 90 or 75.
Zippy said nothing about the FOV of "one eye." He spoke of the "human [FOV]", which of course would encompass both eyes for most people.adeon wrote:Not quite true. It's 170 to 180 degrees in total (both eyes). One eye has a FOV in between 60 to 80 even because of the shape of your face.
doomHotWax wrote:Also: If animals such as deer or fish (eyes on the side of the head) evolved to our level of intelligence, what would their TVs and monitors look like? Discuss.
HotWax wrote:Also: If animals such as deer or fish (eyes on the side of the head) evolved to our level of intelligence, what would their TVs and monitors look like? Discuss.
hahahaHotWax wrote:I expected such answers, but that assumes a single individual is viewing a single apparatus. How would you account for families of fish-people who want to watch TV together? Would everyone have to wear the visual equivalent of headphones? (Eye-phones?!) and settle for that?