floatbob
floatbob
Has anyone else hit problems when using the floatbob flag mixed in with other elements of monsters? I can't seem to have monsters with this flag obtain damage or become dormant and follow monster paths. its a shame too becasue having a monster that "bobs" gives a nice effect to airborne creatures. I've checked the code surronding this effect as well as tested with other engines such as vavoom and the same thing happens. It dosn't seem like a bug as much as an element that was never intended to be used in a monster setting. Is there a way to fix it without breaking anything else in the code structure?
- LilWhiteMouse
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Re: floatbob
I've used it quite a bit, haven't had any problems on my end.skadoomer wrote:Has anyone else hit problems when using the floatbob flag mixed in with other elements of monsters?
are they following monster paths or interpolation points? if they're following monster paths then they can't be dormant because they need to actually walk (or float) over the path... only for interpolation points (done with actor_mover) do they need to be dormant, and the engine will auto-set them to dormant for you