Here I will have updates etc. Note that I am in college (computer engineering), so progress won't be extraordinarily fast, but not slow either. Anyway, moving on. I will NOT be reading anymore replies to this post, suggestions and questions should be directed to my email (nick112147[at]hotmail.com). PLEASE for the love of god, only email me if you have a suggestion or an intelligent question. If you email me with a question like "I am still not sure what you are making. It is a blahblahblahblah? im confused". I think I explained what it is twice now, so if that isn't enough, just wait it out and see it when it is done, or look at the screenshots when I post them. So just respect that, and we shouldn't have a problem. Just keep up with the updates and screenshot and you will get the idea eventualy I am sure. I will start asking for beta-testers, please do not ask me about being a beta-tester. I will not waste your time with minor updates, unless they are worthy of being posted, but that would make it a major update, not a minor one . Anyway here is a list of 100% for sure features, just so that I am not overwhelmed by emails about features already in progress or in place:
- 1.Lots of macintosh wolf3d graphics, this includes weapons. Maybe walls, I am not sure yet.
2.Poison gas.
3.Doors that slide on the x and y axis, just like the original.
4.Lots of enemies. I plan on making quite a few types of enemies.
5.Patroling guards, Doom, never had patroling monsters, but wolf3d had patroling guards. This should add to indoor and outdoor scenes.
6. OUTDOOR SCENES! Something the original wolf3d could only cheaply emulate!
UPDATE: In fear of being squashed by iD's lawyers and other over-zealous people I've decided to recompile the source to accept wolf3d.wad instead of doom2.wad. So on the beta and release there WILL be a new executable. Screenshots before the weekend, I promise, if I can figure out how lol.
UPDATE:
Spoiler:UPDATE: Changed everything on the HUD. Changed the keys. Messed with the ammo definitions to create a new type of ammo, rifle rounds. The rifle round will completely replace the shotgun ammo. The shotgun will not be used here. Currently the two new weapons are the MP40 and the StG-44. Both have very different behaviors. Accuracy and rate of fire are the biggest. The StG acts more like what it is, an assualt RIFLE, very accurate, even on full auto. However the MP40 which uses a pistol round just sprays the room with a slow barrage of bulletes, and thus not very accurate! I am going to finish putting in the rest of the weapons tonight.
UPDATE: Okay all of the weapons are in, I just have to find a suitable looking rocket launcher. The current doom rocket launcher just doesnt look like it is from world war 2. If anyone has something that could remedy that situation drop me an email at nick112147@hotmail.com.