Changing Textures

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Karate Chris
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Changing Textures

Post by Karate Chris »

How do I make changing Texture like GSTFONT1? I am using XWE.
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Phobus
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Post by Phobus »

ANIMDEFS lump. Look up the specifics on the wiki (searching ANIMDEFS wil; tell you all you need to know, and some you probably never needed to know).

Bascially, it's a text file that you can write in XWE, or Noitepad and import into XWE. It must be called animdefs, and it defines sequences and durations of textures to create animated textures.
Karate Chris
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Post by Karate Chris »

Ah yes. It's all coming back to me. :)
Karate Chris
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Post by Karate Chris »

Another Question. Which file contains the Doom II ANIMDEFS?
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TheDarkArchon
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Post by TheDarkArchon »

1. The edit button is your friend
2. The answer to your question is ZDoom.pk3
Karate Chris
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Post by Karate Chris »

Any particular file?
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Graf Zahl
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Post by Graf Zahl »

The standard animations are stored in a Boom-format ANIMATED lump, not ANIMDEFS.
Karate Chris
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Post by Karate Chris »

How do I open this type of file?
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Phobus
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Post by Phobus »

It's a text file. You just selct it in XWE and read it. And if you're talking about ZDoom.pk3, I think XWE would let you read that, and something like WinZip deginitely does.
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