Water

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megamanx3
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Water

Post by megamanx3 »

there is a way to edit the water effects?
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Nmn
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Post by Nmn »

Elaborate. What effects? The underwater haze? The fade? Splashes? :shrug:
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megamanx3
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Post by megamanx3 »

The underwater haze and The fade i know how to make splashes
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Phobus
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Post by Phobus »

The haze and fade are set by the mapper in the control sector. There's no built in effects that I know of.

All you do is use a Sector_SetColor or Sector_SetFade in an open script, applying it to the deepwater control sector, making the view underwater colourised, or with a fade effect.
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Bio Hazard
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Post by Bio Hazard »

Or you can use an auto fadeto by changing the lower texture of the transfer_heights line to an RGBA hex code (like "AAAAFFCC")
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Graf Zahl
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Post by Graf Zahl »

Bio Hazard wrote:Or you can use an auto fadeto by changing the lower texture of the transfer_heights line to an RGBA hex code (like "AAAAFFCC")

That's a blend, not a fade. It's a completely different effect.
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Bio Hazard
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Post by Bio Hazard »

Whatever. It looks like fadeto() :P
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Enjay
 
 
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Post by Enjay »

Phobus wrote:There's no built in effects that I know of.
There aren't any fully built in effects, but the word "watermap" is recognised. You can use that on a lower sidedef instead of the AARRGGBB value that Bio mentioned. Using WATERMAP is the same as 80004FA5.
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megamanx3
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Post by megamanx3 »

CoOl!
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