Doom Builder 2 thread
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Re: Doom Builder 2 thread
Are the #imported/#included files in the same directory as the map?
- Remmirath
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Re: Doom Builder 2 thread
I solved this problem by directly putting the libraries in the Compilers directory.
Re: Doom Builder 2 thread
I had that problem. Put the scripts where your WAD is.
Re: Doom Builder 2 thread
I'm looking forwards to giving this a go whenever it is I'm ready to do so
Last time I changed map editor was about 4+ years ago!

Re: Doom Builder 2 thread
I'm not trying to be stubborn, but there are maintained map editors besides Doom Builder? I'm not sure if DeePsea is anymore.Phobus wrote:I'm looking forwards to giving this a go whenever it is I'm ready to do soLast time I changed map editor was about 4+ years ago!
Re: Doom Builder 2 thread
Resolved. Thanks all you guys!Ceeb wrote:I had that problem. Put the scripts where your WAD is.
If I remember right, it was possible to rotate Things in 2d mode with the keys < and >.That really was removed from DB2? I found nothing about it in the Settings. =/
- Kappes Buur
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Re: Doom Builder 2 thread
The only way I know of to rotate a sector is to either cut or copy a sector and then to paste it, so that you get the grip points. Click and hold the mouse on a corner grip point and drag the mouse to rotate.
Re: Doom Builder 2 thread
You can get grip points by simply selecting stuff and hitting 'e'. That allows you to rotate and resize. Then a right-click somewhere outside to apply the changes.
Re: Doom Builder 2 thread
Seems to me, this is the only way to rotate objects in DB2.
I wonder why this tool was removed from db1 to DB2! Why? =/
Edit: @Gez
I meant "Coordenation Angle" of Things.
I wonder why this tool was removed from db1 to DB2! Why? =/
Edit: @Gez
I meant "Coordenation Angle" of Things.
- Remmirath
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Re: Doom Builder 2 thread
SLADE was on its 2.0 beta stage, but Slayer stopped working on it.Ceeb wrote: I'm not trying to be stubborn, but there are maintained map editors besides Doom Builder? I'm not sure if DeePsea is anymore.

- Unholypimpin
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Re: Doom Builder 2 thread
are there any gzdoom/gzheretic/gzhexen configs for db2? my current ones dont work =[
Re: Doom Builder 2 thread
Yes. Look through the last few pages of that thread, I have attached some.
- Masterdoomer
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Re: Doom Builder 2 thread
Cool Editing thing
- sirjuddington
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Re: Doom Builder 2 thread
I started again heh, but won't see anything for a while yet.Morpheus wrote:SLADE was on its 2.0 beta stage, but Slayer stopped working on it.Ceeb wrote: I'm not trying to be stubborn, but there are maintained map editors besides Doom Builder? I'm not sure if DeePsea is anymore.
Re: Doom Builder 2 thread
There has been very little work done on DeePsea over the last couple of years. I have had a bit of contact with Jack Vermeulen (its author) and he has made some minor changes which I have a beta version of but there aren't any significant changes. To be fair, most of the functions don't really need improving. The only ones I can think of are better handling of PNG graphics (some work has been done on this) and UDMF support. Unfortunately, the last time that I "spoke" to Jack, he didn't have any plans to add UDMF support.Ceeb wrote: I'm not trying to be stubborn, but there are maintained map editors besides Doom Builder? I'm not sure if DeePsea is anymore.
I have to admit, that gives me a problem. I have been trying DB2 for a little while now and have thrown together a couple of reasonable test maps. I have to say, it is pretty damn sweet. The drawing mode and the way it resolves sector references whilst drawing is very robust. It has UDMF support which is nice and it has other "nice to have" features such as the flat preview in 2D drawing mode. So, IMO, it is a very good mapping tool.
However, for what I want from a mapping tool, and what I am used to, it stops a long way short of what I need. Don't get me wrong, this is not a criticism of DB2 or CodeImp. I think he has done a fantastic job. It's just that the job he set out to do was not to make an editor with the features that I want and use. It's also not simply a case of me being more familiar with another tool. I think that, on the whole, I have been able to identify the things that I found awkward simply because the implementation was different versus the things that I needed and which were simply not present. DeePsea is a "Swiss army knife" tool with many, many features - most of which I use. DB2 is a far more streamlined map editing tool. However, even with basic editing, I did find features that I use a lot simply missing from DB2. For example, the DeePsea map error checker is second to none. As far as I can tell, DB2 doesn’t even check for some of the things that I regularly like to check for (eg, can DB2 find missing textures?) Again, however, as far as I can tell these are design decisions and not a reflection on the quality of the tool.
So, where is my problem? Well, I now have the situation where I can either opt to keep using my Doom tool of choice, which has almost all the features I need and do things in the way that I want with me only very rarely having to resort to using another Doom manipulation tool of any kind (i.e. keep using DeePsea). However, that means that I won't have access to UDMF. Alternatively, I can start using DB2 and get access to UDMF but feel as if I am mapping with one hand tied behind my back because the various different ways in which I want to do things are not available in DB2. Frankly, neither is particularly satisfying. I want to stay up with the Zdoom technology curve and learn, and use UDMF but I don't want to make, what I see as, a significant sacrifice to shed all the tools and features that I would normally have at my disposal whilst mapping just to get access to the new map format. Either course of action means me editing in a way that I don’t find particularly attractive. Given that I have always edited primarily for fun, if the fun goes, there is little point in me doing it.
Seriously, this has actually caused me quite a bit of difficulty over the last few weeks as I have tried to come up with a solution. It has actually been quite disheartening, I must admit. I even considered that it might be enough for me to look at a different port to become my port of choice and simply leave working with Zdoom alone - something which I do not wish to do but something which I have not yet resolved in my head.
So, yeah, I'm a little bit down about all this.
