Doom Builder 2 thread

Discuss all aspects of editing for ZDoom.
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Doom Builder 2 thread

Postby CodeImp » Thu Sep 25, 2008 11:55 am

Doom Builder 2 has been released. See website. Anyone that has been testing Doom Builder 2 through beta versions or custom builds is recommended to completely delete this from their harddisk before installation the official release.
Last edited by CodeImp on Fri May 15, 2009 5:54 am, edited 1 time in total.
User avatar
CodeImp
 
Joined: 28 Dec 2003
Location: Netherlands

Re: Doom Builder 2 early preview movie

Postby 9skulls » Thu Sep 25, 2008 12:04 pm

OMG OMG :O


Lookin' goooooooddd, cant wait for the release! :drool:
User avatar
9skulls
Gather yer bones and move!
 
Joined: 20 Sep 2008
Location: Still at the main menu -screen

Re: Doom Builder 2 early preview movie

Postby Remmirath » Thu Sep 25, 2008 12:23 pm

Holy cr4p, that's awesome... :shock:
I'm really looking forward to it... :D
User avatar
Remmirath
Laziest mapper on Earth
 
Joined: 23 Dec 2007
Location: Here
Discord: Remmirath#0424
Twitch ID: TheRemmirath

Re: Doom Builder 2 early preview movie

Postby Jimmy » Thu Sep 25, 2008 12:35 pm

Any tips on how to use the codec? The movie shows up as a bunch of green shit. :shock: I can hear Pascal's voice, but the video is shagged.

Tried running it in Winamp and Media Player. I think I'll settle for the low-res version until I can get it working.
Jimmy
I picked a fine day to be lactose intolerant
 
 
 
Joined: 10 Apr 2006
Location: Perth, WA
Discord: Jimmy#4100
Twitch ID: JimmySquared

Re: Doom Builder 2 early preview movie

Postby KeksDose » Thu Sep 25, 2008 12:36 pm

Drawing sectors over sectors in any shape, textured 2D mode background, node builder less 3D mode allowing to undo / redo geometry changes...

This is going to be damn awesome! :D
User avatar
KeksDose
Hmhmhm!
 
Joined: 05 Jul 2007
Location: Cookie Hill, Germany

Re: Doom Builder 2 early preview movie

Postby Ceeb » Thu Sep 25, 2008 12:44 pm

My connection is shit so no movies for me, but based on what everyone else is saying, this is going to, ahem, rock my boxers. :P
User avatar
Ceeb
Official Idoit Of ZDoom
Banned User
 
Joined: 11 Jun 2008
Location: Castle Wut

Re: Doom Builder 2 early preview movie

Postby Gez » Thu Sep 25, 2008 12:48 pm

Can it be compiled on VC# 2005, or does its project file require VC# "I'm going to annoy you to death" 2008 and its stupid "activation" setup that's just a way for Microsoft to collect our personal infos? All the SVN activities recently made me want to try it. (Though I see from those vids the bug in 3D mode with linedef textures being stretched/squished to be displayed once by linedef is still there.)
Last edited by Gez on Thu Sep 25, 2008 12:49 pm, edited 1 time in total.
Gez
 
 
 
Joined: 06 Jul 2007

Re: Doom Builder 2 early preview movie

Postby .+:icytux:+. » Thu Sep 25, 2008 12:48 pm

wowowowowow, making a map will be easy like a piece of cake now :D

now no one has any excuse for making a bad map :)

i will wait for this 8)
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: Doom Builder 2 early preview movie

Postby CaptainToenail » Thu Sep 25, 2008 12:56 pm

This looks nice, could be the key to that megawad project I dream of...
CaptainToenail
 
Joined: 06 Jul 2007

Re: Doom Builder 2 early preview movie

Postby CodeImp » Thu Sep 25, 2008 1:03 pm

Thanks guys, I'm happy you like it!

Gez wrote:Can it be compiled on VC# 2005, or does its project file require VC# "I'm going to annoy you to death" 2008 and its stupid "activation" setup that's just a way for Microsoft to collect our personal infos? All the SVN activities recently made me want to try it. (Though I see from those vids the bug in 3D mode with linedef textures being stretched/squished to be displayed once by linedef is still there.)

Visual Studio 2005 can compile the DB2 source. And that texture stretching is not a bug, it is simply an unfinished 3D mode.
User avatar
CodeImp
 
Joined: 28 Dec 2003
Location: Netherlands

Re: Doom Builder 2 early preview movie

Postby HotWax » Thu Sep 25, 2008 1:11 pm

This looks great! One question: Any chance we could get a hybrid 2D/3D mode, now that changes can be instant in the 3D viewer? That would allow for making new geometry and having it instantly update in the 3D view shown alongside it.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Re: Doom Builder 2 early preview movie

Postby bagheadspidey » Thu Sep 25, 2008 1:17 pm

Hah, that looks badass =) any chance it might run under mono?
User avatar
bagheadspidey
 
Joined: 20 Oct 2007

Re: Doom Builder 2 early preview movie

Postby skillsaw » Thu Sep 25, 2008 1:46 pm

The new drawing mode is going to make building complex architecture so much more intuitive. I can't wait to use this.
User avatar
skillsaw
My barber didn't know when to quit... do you?
 
Joined: 30 Aug 2007

Re: Doom Builder 2 early preview movie

Postby 9skulls » Thu Sep 25, 2008 2:04 pm

In the current version of builder there are some nasty gfx glitches goin on in the 3d mode when map is getting huge, are these problems gone in v2?
User avatar
9skulls
Gather yer bones and move!
 
Joined: 20 Sep 2008
Location: Still at the main menu -screen

Re: Doom Builder 2 early preview movie

Postby Unknown_Assassin » Thu Sep 25, 2008 2:16 pm

Man, this looks awesome.

jimmy91 wrote:Any tips on how to use the codec? The movie shows up as a bunch of green shit. :shock: I can hear Pascal's voice, but the video is shagged.

Tried running it in Winamp and Media Player. I think I'll settle for the low-res version until I can get it working.


Download VLC media player.
User avatar
Unknown_Assassin
Bow down to the Protoss Race!!
 
Joined: 12 Apr 2006
Location: Where dead carcasses lie

Next

Return to Editing (Archive)

Who is online

Users browsing this forum: Google [Bot] and 1 guest