the vehicles can get stuck at some points. for the most part it works fine, but it seems to occur in places where the ceiling-height is just a wee bit smaller than yours.
The vehicles are supposed to be bigger than the player.
for that matter, while the vehicles got quite some firepower, i can't help but think how weak they can feel at times? like, i get kind of surprised at how much damage the Metal Slug Tank's rockets deal at your Metal Slug, while similarily, your rockets deal very little towards them. maybe they should get just a tiny bit more armor against attacks?
The reason why I kind of nerfed the attack power for the vehicles was that I was afraid I'd make the players too overpowered in them. But since you've brought that up, I do feel that way with the Metal Slug's tank cannon. Perhaps I could increase the explosion radius or something? I guess giving the tank vehicle itself some kind of armor could be helpful.
the vehicles are very stiff in terms of movement, too. two of them's got movement sounds now, sure, but they just kind of... float around the place. it doesn't really feel like when you're that giant strider-ish that you're actually IN the thing, clamping around. they really need some kind of view bobbing, imo.
I thought at least the LV Armor had weapon bobbing enabled.
also, the control panel for the giant vehicle blocks vision maybe a bit too much. cut it down a bit, perhaps?
I'll definitely lower that a bit.
lastly, i'm pretty sure i've seen at least one Doom mod featuring vehicles which restores back all your health and armor after exiting it.
I've seen it too in another mod, but I'm sure that has to deal with some of that ACS stuff which is a bit out of my skill level.
oh yeah, and there's a typo with the Heavy Machine Gun's ammo. the ammo is called "Heavymachinegun ammo", which i think should be changed to "Heavy Machinegun ammo" or "Heavy Machine Gun ammo" (whatever the HMG is called when you pick up the weapon.)
Oh yeah, I gotta remember to fix that.
other than that, i think the mod's running pretty well for me. the combat is still satisfying as ever, and the SMG tweak is neat too, makes for conserving 9MM ammo much easier.
Glad you are enjoying the mod. That SMG tweak was all Ed's idea, not mine
