Crossfire ~ v0.81 (5/1/2019)
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- chronoteeth
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Re: [WIP] Crossfire - Alpha 1 released
The muzzle flashes dont really seem like they come out of the barrel of some guns, and the starting pistol's sprites seem too high
- chronoteeth
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Re: [WIP] Crossfire - Alpha 1 released
also
i did an edit of your aug scope
now it looks like the typical SUSAT scope that most AUG rifles use

i did an edit of your aug scope
now it looks like the typical SUSAT scope that most AUG rifles use

- rollingcrow
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Re: [WIP] Crossfire - Alpha 1 released
Ooh, might use that, since the current one is (vertically) off center.
- chronoteeth
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Re: [WIP] Crossfire - Alpha 1 released
if you use the same origins as the original scope, the point will be just very slightly below where the dot crosshair would be.
- rollingcrow
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Re: [WIP] Crossfire - Alpha 2 (7/10) released
The second alpha of Crossfire has been released. Major changes include gaining experience at the spot (with some side effects, read the changelog for more information), an early perk menu, better scoped weapon handling (ex: reload, melee, grenades), ammo dropping zombies, helper marines that will teleport to you if you're too far, boss nerfs, the removal of explosion deflection, and the removal of the sniper rifle (which replaced the chaingun of all things). Otherwise it's a load of minor changes and some bugfixes. Another thing to note is that you won't need the widescreen patch anymore, screen effects are disabled outside of 4:3 for now.
Edit: Ignore the key that says "open perk menu" for now, it's on slot 0 until I can figure out why A_SelectWeapon isn't working.
Download alpha 2 here, and make sure (G)ZDoom is updated.
Edit: Ignore the key that says "open perk menu" for now, it's on slot 0 until I can figure out why A_SelectWeapon isn't working.
Download alpha 2 here, and make sure (G)ZDoom is updated.
Spoiler: Changelog
Re: [WIP] Crossfire - Alpha 2 (7/10) released
I feel like with nothing to replace the sniper rifle there's a gap in the arsenal.
- Captain J
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Re: [WIP] Crossfire - Alpha 2 (7/10) released
i concur about that, these's no different about sniper rifle.
also medicare bag is nothing has changed too. it does looks like a ammo satchel. could you make bag's color into a brown or gray? or change that yellow tag into white or add a medical symbol? that should be works.
also medicare bag is nothing has changed too. it does looks like a ammo satchel. could you make bag's color into a brown or gray? or change that yellow tag into white or add a medical symbol? that should be works.
Re: [WIP] Crossfire - Alpha 2 (7/10) released
The verdict so far is quite positive! Thanks for addressing the ammo issue; it's a lot easier to get started and keep from running dry at critical moments while maintaining an impetus to keep your heavier weapons for special occasions. The perk "purchasing" screen works as a stopgap until things can be remedied, and gameplay in general is nice and smooth. Keep it up.
Re: [WIP] Crossfire - Alpha 2 (7/10) released
I'm currently playing Hellbound with this - close combat can be pretty brutal with things hitting you from all angles, especially if you run dry and are forced into a longer reload. Maybe if you implemented some disposable armor to help mitigate some damage, or a quick-use health item (like Left 4 Dead's pills/adrenaline shot). Also, I can't reliably find grenade pickups for the life of me. Other than that it's been nice and tense so far.
Re: [WIP] Crossfire - Alpha 2 (7/10) released
I'd like to send to you a cheap paint made weapon just for you.Iron sights included.
- rollingcrow
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Re: [WIP] Crossfire - Alpha 2 (7/10) released
I don't know, the sniper rifle felt a bit useless. You can shoot down long range things with the F88 (especially with dexterity 2), it got out damaged by pretty much everything (not output per magazine, just killing speed), and it replaced the chaingun. Since zombies don't drop weapons, maps that have a chaingun as the first map placed weapon will force you to fall back to your pistol or grenades to fight any groups of enemies.JimmyJ wrote:I feel like with nothing to replace the sniper rifle there's a gap in the arsenal.
Captain J wrote:also medicare bag is nothing has changed too. it does looks like a ammo satchel. could you make bag's color into a brown or gray? or change that yellow tag into white or add a medical symbol? that should be works.
?Unlikely. The way vitality / max health works is that it's just 35% damage resisting armor. The only defense boosts are the 2% bonus for every perk you have and the 20% bonus when sprinting with agility 1. Maybe a time based toggled shield instead that replaces invulnerability?Steve1664 wrote:Maybe if you implemented some disposable armor
I'm leaning towards this, probably would replace the berserk pack or armor randomly with health packs. Though another idea I had was that there is 1 full heal item that heals both health and stamina rather than separate health packs and rations, health regeneration is removed, and quick use health items would heal the health that would normally be recovered by regeneration.Steve1664 wrote:or a quick-use health item
Go ahead, if you'd like. Though is it a new weapon or sprites for an existing weapon?Failure wrote:I'd like to send to you a cheap paint made weapon just for you.Iron sights included.
Last edited by rollingcrow on Mon Jul 15, 2013 7:22 pm, edited 3 times in total.
- wildweasel
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Re: [WIP] Crossfire - Alpha 2 (7/10) released
I would try this instead (anybody can feel free to update this):Se7eNytes wrote:?
- rollingcrow
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Re: [WIP] Crossfire - Alpha 2 (7/10) released
Thanks, I think I'll use that, might change the cross to red though.
Re: [WIP] Crossfire - Alpha 2 (7/10) released
That's not a bad idea, actually. It still encourages you to ration your major healing items for emergencies and see how far you can push yourself with what health you have. Kinda screws with the Tenacity perk a bit though, but it's still a work in progress so changes should be inevitable.Se7eNytes wrote:I'm leaning towards this, probably would replace the berserk pack or armor randomly with health packs. Though another idea I had was that there is 1 full heal item that heals both health and stamina rather than separate health packs and rations, health regeneration is removed, and quick use health items would heal the health that would normally be recovered by regeneration.Steve1664 wrote:or a quick-use health item
- Matt
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Re: [WIP] Crossfire - Alpha 2 (7/10) released
Leave it green!Se7eNytes wrote:Thanks, I think I'll use that, might change the cross to red though.

