Doom Builder 2 thread

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Tubers
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Re: Doom Builder 2 thread

Post by Tubers »

Ceeb wrote:Huh, I'm using r912 and it crashes as soon as I try to load a map now. :?

Edit:

And if I try to, say, make a new map, it doesn't crash.
This never happens to me, but I experienced long loading times and occasional freezes when I was mapping after test playing
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Re: Doom Builder 2 thread

Post by Geometer »

Graf Zahl wrote: Not only those. There's several other things that use the args without a special.
Can you give information about them?
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Re: Doom Builder 2 thread

Post by Graf Zahl »

The invisible bridges, for example, or the interpolation points or if you want to go truly retro, Hexen's Death Wyvern requires several mapspots with args but no special.
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Re: Doom Builder 2 thread

Post by Geometer »

I know this (except the last thing). But I wonder if there is any other arguments, which are used when line action special number is set to 0. I know that the first argument is TID of the line slope thing. Does other arguments mean anything?
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Re: Doom Builder 2 thread

Post by Graf Zahl »

It can mean several things. For the bridges it's size in map units, for example.
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Re: Doom Builder 2 thread

Post by Shadelight »

Image

What does this mean?
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Re: Doom Builder 2 thread

Post by edward850 »

I hit this when trying to load some config files. Try using other map configurations.
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Re: Doom Builder 2 thread

Post by Graf Zahl »

There's a problem with the UDMF configurations:

The latest changes added all 'set line ID' parameters although these have been disabled without exception, as well as the extended flags - and the Line_SetIdentification special does not exist in UDMF. In UDMF the only valid way to set the line's ID is by using the proper field in the linedef definition.

I think it's better to remove these args to avoid confusion. People will not get what they might expect if they use them.
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Re: Doom Builder 2 thread

Post by Ceeb »

Alright, I've done some experimenting. For some reason, my WAD (The Hell Worm) will not open in DB2 for no reason. I have GZDoom and UDMF maps in it, and neither will work. I've tried vanilla Doom 2, vanilla Strife, and (because it was handy :P ) one of Mock 2's ZDoom (Doom In Hexen) maps... And they all work! Here's what I get when I open a Hell Worm map. :(

Image
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Re: Doom Builder 2 thread

Post by CodeImp »

Ceeb wrote:For some reason, my WAD (The Hell Worm) will not open in DB2 for no reason.
Send me the wad, in a PM if you prefer.
Graf Zahl wrote:I think it's better to remove these args to avoid confusion. People will not get what they might expect if they use them.
I'll remove them from the UDMF config, thanks for the warning!
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Re: Doom Builder 2 thread

Post by Ceeb »

I can't send the WAD, actually. It's 40 MB. :?
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Re: Doom Builder 2 thread

Post by esselfortium »

Ceeb wrote:I can't send the WAD, actually. It's 40 MB. :?
Make a test copy and see how much you can pluck out of it while still being able to reproduce the bug. It'll also help narrow down the cause of the problem.
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Re: Doom Builder 2 thread

Post by Shadelight »

This happens to me too if you didn't see my screenshot. :P
I get it whenever I try loading my Rise of the Fallen Rider wad with the edited ZDoom Hexen config that Morpheus posted.
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Re: Doom Builder 2 thread

Post by Ceeb »

Still happens, in r230. :? I'm gonna experiment with a copy of my wad to see just what's wrong.

Edit:

First thing I tried was deleting my DECORATE lump, and that solved it. :blergh: If anyone cares, it's about 112 KB in size.
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Re: Doom Builder 2 thread

Post by CodeImp »

Ceeb wrote:Still happens, in r230. :? I'm gonna experiment with a copy of my wad to see just what's wrong.

Edit:

First thing I tried was deleting my DECORATE lump, and that solved it. :blergh: If anyone cares, it's about 112 KB in size.
Make a new map, save it in a new WAD file and include the DECORATE lump, then ZIP it and send that to me please. Do all of that and do it in that order, I don't want a text file which could compromise whatever character set you may be using.
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