One Of My More Reasonable Ideas - From ST Forums

Moderator: GZDoom Developers

User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

rivecoder wrote:Attempting to switch topics. Poor form indeed.

I'm not a big fan on skins, personally, but it seems to me that a limit like this in a ZDoom feature ought to be fixed by ZDoom. Also, what's annoying with wads that change elements of itself when you switch skins? It seems that it would mainly be used in a joke wad. If it's annoying, who's seriously going to use it?
They wouldn't change elements of "themselves" when you switch to the skin. Upon loading, ZDoom would load and use all of their resources just as with any other PWAD. That means custom graphics, sounds, maps, classes, items, weapons, monsters, etc, etc, etc. All the features that ZDoom supports, regardless of whether they have any meaning to that skin, would be loaded and used without the user having to do anything more than start ZDoom. I'm sure Randy doesn't want to have to deal with the rash of "bug reports" that would stem from opening this floodgate, and I don't blame him.

Again, I could see an option for users who know what they're doing, but this "issue" doesn't need to be "fixed". Let's please get over it and move on.
User avatar
Carnevil
Posts: 307
Joined: Sat Aug 23, 2003 4:46 pm

Post by Carnevil »

Bio Hazard wrote:Yuck, I wouldn't want ST's netcode in ZDoom anyway. All that lag. Blech.
Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.

And please understand that there are people out there with the desire to cheat and make hacks, and releasing the network code would only empower these people.
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Carnevil wrote:People here seem to be awfully rude. Frankly, I'm disappointed.
Actually, it was your oh-so-faithful ST-fanboy-skinfreak that started condemning Graf Zahl, the ZDoom developers and then everyone over at ZDoom.org first. Complete with angry, all-caps sentences. Despite Graf Zahl simply saying in a nice way that it won't be implemented.
User avatar
randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Too much Skulltag bashing. Stop it.
Carnevil wrote:this makes it so that non-annoying, properly done projects can't include custom skins
Not really. Just stick a skin wad inside a zip/pk3 with everything else and there you go.
User avatar
Carnevil
Posts: 307
Joined: Sat Aug 23, 2003 4:46 pm

Post by Carnevil »

Nash wrote:
Carnevil wrote:People here seem to be awfully rude. Frankly, I'm disappointed.
Actually, it was your oh-so-faithful ST-fanboy-skinfreak that started condemning Graf Zahl, the ZDoom developers and then everyone over at ZDoom.org first. Complete with angry, all-caps sentences. Despite Graf Zahl simply saying in a nice way that it won't be implemented.
This is the kind of rudeness I was talking about. I really don't appreciate it.

Yes, Striker's behavior was uncalled for, and we have handled that appropriately over on the ST forums. It's not like we condone that sort of behavior.

randy: I suppose that works.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $
Contact:

Post by Bio Hazard »

Carnevil wrote:Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.
I'm sorry, I didn't quite word the quoted post correctly. I didn't mean it to be directly offensive.
What I meant to say was:

From what I understand, in a client/server archetecture, the entire state of the world as it exists on the server is sent to all players every tic right? ZDoom only sends the contents of the other player's input pipes. You can't tell me c/s won't be sending more data around. Especially in maps like TNT:LE where there are hundreds of monsters and thousands of projectiles running/flying around at once.

Also, when ZDoom lags, the game just slows down. In ST I all of a sudden "appear" somewhere else. I know why it's doing that so you don't have to explain it to me. I'd much rather slow down than fall off a 4-unit wide catwalk to my death.

The ZDoom way also has it's problems, such as desync and the lack of in-game joining, but that doesn't really matter to me due to the way I play ZDoom multiplayer. I can understand why others like it the ST way.

I'm not bashing SkullTag in particular, I don't like it when any c/s games exhibit those behaviors (which seems to be quite common). Also, I really, honestly don't care if you release the ST netcode and being a developer myself I understand completly why you don't want to. (though I would do it anyway for the better of the community)
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Now that we are somewhat back on topic, about the only thing from Striker that I agree with is SNDINFO support for skins.

The current implementation of only being able to point a sound to a specific sound lump - as opposed to a SNDINFO entry - is limiting and awkward.

I imagine that should be easy to add, but I don't know.
User avatar
Belial
Posts: 1616
Joined: Wed Feb 09, 2005 3:09 pm

Post by Belial »

Carnevil wrote:Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.
HI
Last edited by Belial on Wed Sep 27, 2006 10:03 am, edited 1 time in total.
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Can ZDoom differentiate between WADs loaded with -file and those in the skins folder?

What if it were to only apply the 'no other resources' restriction to WADs autoloaded from /skins?
Hobbs
Posts: 212
Joined: Mon Jul 11, 2005 3:41 pm

Post by Hobbs »

Carnevil wrote:Lag? Are you sure about that? There's probably something wrong with the server you were playing on, or your Internet connection. That's not something that's normal.
I have oh so much IRC log that says the quoted statement is a pile of crap.

Also, anyone whos not a severe fanboy of one port or the other go on both Zdaemon and Skulltag and tell me which port has a lower average ping for you.
User avatar
StrikerMan780
Posts: 486
Joined: Tue Nov 29, 2005 2:15 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Post by StrikerMan780 »

Look, I am sorry for yelling at eveyone, I know I was being a total ass, I should have been posting while I was in a better mood, because I am usually not so anal-retentive.

I admit I have made a fool out of myself :oops:
User avatar
StrikerMan780
Posts: 486
Joined: Tue Nov 29, 2005 2:15 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Post by StrikerMan780 »

Nash wrote: Actually, it was your oh-so-faithful ST-fanboy-skinfreak that started condemning Graf Zahl, the ZDoom developers and then everyone over at ZDoom.org first. Complete with angry, all-caps sentences. Despite Graf Zahl simply saying in a nice way that it won't be implemented.
Ok I Am Sorry, I was just reallly pissed off an I am ashamed at myself for what I did. I do like zdoom and I play It an awful lot, In fact it was the first source port of doom I have ever used, back in the 1.22 days. I was just In a horrible mood and had been feeling really sick. I know that is no excuse, but at least I could explain. I am also sorry for putting things on the whole ZDOOM community. The main reason I snapped at Graf is that I though he was just close my request like some of the other neat Ideas I saw that other people have posted. Sorry Graf.

:(

EDIT: I really hope this doesn't turn into a flamewar, because that was never Intended. I will stop bashing, and I hope you guys will all do the same.
Last edited by StrikerMan780 on Wed Sep 27, 2006 12:52 pm, edited 1 time in total.
User avatar
Nash
 
 
Posts: 17501
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Alright, it's all good.

Anyway, I still think the SNDINFO is a good idea because, as StrikerMan has stated in one of his posts, it's possible in DeHacked anyway.
User avatar
StrikerMan780
Posts: 486
Joined: Tue Nov 29, 2005 2:15 pm
Graphics Processor: nVidia with Vulkan support
Contact:

Post by StrikerMan780 »

Nash wrote:Alright, it's all good.

Anyway, I still think the SNDINFO is a good idea because, as StrikerMan has stated in one of his posts, it's possible in DeHacked anyway.
Yeah, Thanks, it shouldn't be too hard to do, just a little bit of modified code should do the trick.

(off topic) I just tried your nashgore.wad, it is pretty damn sweet. Splatter sounds are great too.

lol, this thread must have a record amount of quotes
Cptschrodinger
Posts: 380
Joined: Thu Oct 21, 2004 5:27 pm

Post by Cptschrodinger »

StrikerMan780 wrote:lol, this thread must have a record amount of quotes
Jesus would have something to say about that... :lol:
Post Reply

Return to “Closed Feature Suggestions [GZDoom]”