They wouldn't change elements of "themselves" when you switch to the skin. Upon loading, ZDoom would load and use all of their resources just as with any other PWAD. That means custom graphics, sounds, maps, classes, items, weapons, monsters, etc, etc, etc. All the features that ZDoom supports, regardless of whether they have any meaning to that skin, would be loaded and used without the user having to do anything more than start ZDoom. I'm sure Randy doesn't want to have to deal with the rash of "bug reports" that would stem from opening this floodgate, and I don't blame him.rivecoder wrote:Attempting to switch topics. Poor form indeed.
I'm not a big fan on skins, personally, but it seems to me that a limit like this in a ZDoom feature ought to be fixed by ZDoom. Also, what's annoying with wads that change elements of itself when you switch skins? It seems that it would mainly be used in a joke wad. If it's annoying, who's seriously going to use it?
Again, I could see an option for users who know what they're doing, but this "issue" doesn't need to be "fixed". Let's please get over it and move on.