Ashes Afterglow TC - closing the vault

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himmelreich
Posts: 14
Joined: Sun Oct 21, 2018 9:53 am

Re: (Episode 1 Release) Ashes Afterglow

Post by himmelreich »

Nice appetizer before main dish.
Gals Ears
Posts: 1
Joined: Sat Dec 19, 2020 11:55 pm

Re: (Episode 1 Release) Ashes Afterglow

Post by Gals Ears »

Hey Vostyok, I'm a huge fan of this project and have been following it for years. Just had a quick question for you. Is it possible to toggle steering the motorcycle with the mouse on and off? I would like to be able to steer the bike using my keyboard, but I cannot find the option to do so in the menu.
himmelreich
Posts: 14
Joined: Sun Oct 21, 2018 9:53 am

Re: (Episode 1 Release) Ashes Afterglow

Post by himmelreich »

Is there a way to switch motorcycle controls to keyboard instead of mouse?
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Vostyok
Posts: 1666
Joined: Sat Jan 17, 2015 8:54 am
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Location: Discord: Vostyok#3164
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Re: (Episode 1 Release) Ashes Afterglow

Post by Vostyok »

lol. And I thought people didn't like keyboard controls. I will see what I can do and upload a replacement wad.
himmelreich
Posts: 14
Joined: Sun Oct 21, 2018 9:53 am

Re: (Episode 1 Release) Ashes Afterglow

Post by himmelreich »

It's not that I don't like mouse control, I'm just very unaccustomed to it. And it's reaaally fast.
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Vostyok
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Location: Discord: Vostyok#3164
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Re: (Episode 1 Release) Ashes Afterglow

Post by Vostyok »

No problem. While I am working on that, if you bind a key temporarily to turn left and turn right, you should have the option of using that instead. Trying to get it working with strafe keys again.
Piner
Posts: 2
Joined: Mon Aug 09, 2021 10:21 am

Re: (Episode 1 Release) Ashes Afterglow

Post by Piner »

Yea, me too, never liked mouse controled vehicles. Keyboard is much more comfortable.

Is it me or the diffculty is higher. Mutants move faster and have lunge attack. Do raiders move faster too?

Great game! Cant wait for the next part.
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NovaRain
Posts: 57
Joined: Sun Jan 20, 2013 8:15 pm

Re: (Episode 1 Release) Ashes Afterglow

Post by NovaRain »

Just played the tutorial, for some reason the motorcycle control is even harder for me than in the original version.
For example, when I tried to turn the direction with the mouse, even if I've stopped the mouse, in game I still kept turning.
Psychodelic
Posts: 10
Joined: Mon Sep 07, 2020 6:35 am
Location: On a highway somewhere in southwestern Texas.

Re: (Episode 1 Release) Ashes Afterglow

Post by Psychodelic »

Is the wad file separate from the weapons, or are they bundled? I'm just curious.
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calx
Posts: 8
Joined: Fri Oct 22, 2021 8:36 am

Re: (Episode 1 Release) Ashes Afterglow

Post by calx »

I've noticed a number of misaligned textures throughout my playthrough so far, I hope they will be corrected eventually.
Spoiler:
Last edited by calx on Fri Oct 22, 2021 10:57 am, edited 1 time in total.
marcusboer2004
Posts: 5
Joined: Fri Oct 22, 2021 9:50 am

Re: (Episode 1 Release) Ashes Afterglow

Post by marcusboer2004 »

Is episode 2 going to be released today?
WaterHazard
Posts: 4
Joined: Thu Oct 21, 2021 9:01 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: (Episode 1 Release) Ashes Afterglow

Post by WaterHazard »

That Battle Rifle will be in Afterglow aswell?
DangerousDays
Posts: 2
Joined: Fri Oct 22, 2021 10:25 am

Re: (Episode 1 Release) Ashes Afterglow

Post by DangerousDays »

I started using the enhanced pk3 on my Linux Mint machine, but I can't get the motorcycle to go forward or take out the lantern. What do I need to do to fix that?
himmelreich
Posts: 14
Joined: Sun Oct 21, 2018 9:53 am

Re: (Episode 1 Release) Ashes Afterglow

Post by himmelreich »

Piner wrote:Is it me or the diffculty is higher. Mutants move faster and have lunge attack. Do raiders move faster too?
Yeah. I got a feeling that mutants are more dangerous now. And apocalypse difficulty is more unforgiving that before.

Also, I like the new secrets. And new additions to levels. It's very refreshing.
himmelreich1
Posts: 9
Joined: Fri Oct 22, 2021 10:35 am

Re: (Episode 1 Release) Ashes Afterglow

Post by himmelreich1 »

calx wrote:I've noticed a number of misaligned textures throughout my playthrough so far, I hope they will be corrected eventually. I'm running it on gzdoom-4-7-0-Windows-64bit.
Spoiler:
Strange. I didn't encounter such issue.
Though one mismatched texture is still here, since release of original ashes. Huh.
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