Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

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ZioMcCall
Posts: 574
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by ZioMcCall »

Mom2MartyB wrote:Hey, Zio, if you want, I can be your personal spellchecker. Just send me one of your pk3s before you upload it, I'll spellcheck it and send it back to you ASAP.
Don't need it,i have yet a lot of helpers which i can count.Thanks for interesting anyway :)
Mom2MartyB
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Joined: Mon Oct 17, 2016 2:31 pm

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Mom2MartyB »

ZioMcCall wrote:
Mom2MartyB wrote:Hey, Zio, if you want, I can be your personal spellchecker. Just send me one of your pk3s before you upload it, I'll spellcheck it and send it back to you ASAP.
Don't need it,i have yet a lot of helpers which i can count.Thanks for interesting anyway :)
Ok. If you ever change your mind, I'm here.
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zerthex
Posts: 128
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Graphics Processor: Intel (Legacy GZDoom)
Location: Cheese the greet

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by zerthex »

there needs to be mauser c96 in this mod. its just too much of a great gun to not be in this mod
zmarek20
Posts: 12
Joined: Sat Jun 22, 2013 7:43 am

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by zmarek20 »

in the game missing weapon FG42,Walter PP42,Volkssturmgewehr,Sten (in RCTW)
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by ZioMcCall »

Ok,the exit of Brutal Doom 64 remember me that i don't made something yet again.I had some personal problems in this period,so apologiez.I know that i refer this new version many times,but this time,at the first day of november,something begin to come out.
MysticaL-AceR
Posts: 12
Joined: Fri Nov 04, 2016 12:00 pm
Location: Romania

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by MysticaL-AceR »

ZioMcCall wrote:Ok,the exit of Brutal Doom 64 remember me that i don't made something yet again.I had some personal problems in this period,so apologiez.I know that i refer this new version many times,but this time,at the first day of november,something begin to come out.
It's okay Zio! Take your time as much as you need to. In the meantime Nazis won't get beaten up by themselves you know :) And btw why not making something with the gold and jewels rather than just picking them up for high score? I thought maybe we could use it as currency to buy upgrades via menu purchase bar such as for example a required amount of gold can be used to buy Akimbo handguns or Steady Aim for MG42 etc. Hell even new WWII weapons that none of the nazis are seen carrying them but the ammo should be the same clips used already in these default guns.
Im not good with programming nor modding but i though id give ya some ideas for 5.0 version. ^^;
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Frozenwolf150
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Joined: Thu Apr 11, 2013 10:49 pm

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Frozenwolf150 »

MysticaL-AceR wrote:
ZioMcCall wrote:Ok,the exit of Brutal Doom 64 remember me that i don't made something yet again.I had some personal problems in this period,so apologiez.I know that i refer this new version many times,but this time,at the first day of november,something begin to come out.
It's okay Zio! Take your time as much as you need to. In the meantime Nazis won't get beaten up by themselves you know :) And btw why not making something with the gold and jewels rather than just picking them up for high score? I thought maybe we could use it as currency to buy upgrades via menu purchase bar such as for example a required amount of gold can be used to buy Akimbo handguns or Steady Aim for MG42 etc. Hell even new WWII weapons that none of the nazis are seen carrying them but the ammo should be the same clips used already in these default guns.
Im not good with programming nor modding but i though id give ya some ideas for 5.0 version. ^^;
I second this. One mod that does something similar is Wolfendoom: Blade of Agony, where the Nazi gold you collect can be spent at the shop back at base. (Unfortunately in that mod, you lose all your equipment at the end of each mission, and I'm not suggesting anything like that.) I've often said I'm very fond of gameplay mods that give you some sense of progression other than just finding new weapons, like the XP system in Doom RPG, the modpack system in Doom RLA, or the upgrades in D4D, Psychic, Guncaster, etc. A feature like a shop with upgrades would be a tremendous boon to this mod and add new layers of gameplay depth.
Aetna
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Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Aetna »

Does anyone else have this bug where the basic cone lights that hanging from ceilings are actually invisible hanging bodies? Like in BrutalDoom, the bodies you can shoot/kick until they gib and drop armor/health bonuses. It's very frustrating since in BrutalWolf they're invisible and get me killed fairly often.
MysticaL-AceR
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Location: Romania

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by MysticaL-AceR »

Aetna wrote:Does anyone else have this bug where the basic cone lights that hanging from ceilings are actually invisible hanging bodies? Like in BrutalDoom, the bodies you can shoot/kick until they gib and drop armor/health bonuses. It's very frustrating since in BrutalWolf they're invisible and get me killed fairly often.
Uhmm i didn't ran myself into this bug but it sounds weird. Are you running this mod in the latest version of ZDoom or GZDoom? That's how i play it.
Also forgot to mention that the Panzer Launcher needs a little bit work on the reload animation to be more "realistic". x3
Aetna
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Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Aetna »

Yep, downloaded the latest build from GZDoom's website (2.2.0). This only happens on hanging lights that aren't on - i.e. dark lights. I can take a video later with Fraps to show you guys.
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ZioMcCall
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Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by ZioMcCall »

Brutal Wolfenstein were made a lot of time ago and can have bugs in new gzdoom builds.
Aetna
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Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Aetna »

ZioMcCall wrote:Brutal Wolfenstein were made a lot of time ago and can have bugs in new gzdoom builds.
Makes sense... here's a vid of what happens:

MysticaL-AceR
Posts: 12
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Location: Romania

Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by MysticaL-AceR »

Damn, Nazis knew how to hide their victims within light bulbs lol. But thanks for showing though! Although i pretty much played it in Zdoom more than Gzdoom and idk if this has same effect in zdoom but hopefully itll be taken into consuderation for the final release in latest versions of doom builds. ;)
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ZioMcCall
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Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by ZioMcCall »

Aetna wrote:
ZioMcCall wrote:Brutal Wolfenstein were made a lot of time ago and can have bugs in new gzdoom builds.
Makes sense... here's a vid of what happens:

Look have a bad replace in last versions....Or well,see the next version of Brutal WOlfenstein will have custom maps and will no more use Laz ones,i'll don't use anymore the "Actor X Replaces X" string.

Edit:Which version are you using?I tested BW quickly in one of the last builds and this bug there isn't.
Aetna
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Re: Brutal Wolfenstein 3D(Version 5.0 works are near to star

Post by Aetna »

ZioMcCall wrote:
Aetna wrote:
ZioMcCall wrote:Brutal Wolfenstein were made a lot of time ago and can have bugs in new gzdoom builds.
Makes sense... here's a vid of what happens:

Look have a bad replace in last versions....Or well,see the next version of Brutal WOlfenstein will have custom maps and will no more use Laz ones,i'll don't use anymore the "Actor X Replaces X" string.

Edit:Which version are you using?I tested BW quickly in one of the last builds and this bug there isn't.
I'm using BW V4.5_2. (download link in the OP of this thread) which I believe is the latest? And the latest build of GZDoom. I'll try it with just ZDoom and see what's up.
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