[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Ed the Bat
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Ed the Bat »

That weapon, and more, has been imported into the official version of Nazis, available through GitHub. Contact wildweasel for more information.
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Clownman
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Clownman »

On the subject of new weapons... Does a Double-Barreled shotgun sound like a good thing to add? TBH the Auto-5 always felt awkward to me when playing ww-nazis. Plus it's sprite looks rather... weird to me.

It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
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armymen12002003
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by armymen12002003 »

I was wondering if there will be a cameo appearance of Gunnery Sgt. Henry Mills from the Cold As Hell mod?
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demo_the_man
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by demo_the_man »

here is a screenshot I took of the start of the map im working on for this.
how does it look so far
Image
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Sgt. Shivers
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Sgt. Shivers »

Are there still mapping spots open? I'd be PSYCHED to map for this!
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Captain J »

Clownman wrote:On the subject of new weapons... Does a Double-Barreled shotgun sound like a good thing to add? TBH the Auto-5 always felt awkward to me when playing ww-nazis. Plus it's sprite looks rather... weird to me.

It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
because that's what browning auto 5 really looks like, i had no problems against with that weapon.

and double barreled shotgun would be a good idea, btw.
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YukesVonFaust
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by YukesVonFaust »

Hey, torm.
Would you bother add the M1903 Springfield, the M1 Garand and the Browning Automatic Rifle?
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Tormentor667 »

Ed the Bat wrote:That weapon, and more, has been imported into the official version of Nazis, available through GitHub. Contact wildweasel for more information.
I will do that, thanks for the hint Ed. Btw, do you have a link to the Nazis-repo on GitHub?
Clownman wrote:On the subject of new weapons... Does a Double-Barreled shotgun sound like a good thing to add? TBH the Auto-5 always felt awkward to me when playing ww-nazis. Plus it's sprite looks rather... weird to me. It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
YukesVonFaust wrote:Hey, torm.
Would you bother add the M1903 Springfield, the M1 Garand and the Browning Automatic Rifle?
I don't agree, as Captain J said: That's how a Browning looks, and it also fits pretty well in certain situations. In terms of weapons, the balance and variability feels good atm and I don't see a reason for adding even more weapons. This is not supposed to be a MoH:AA with 2-3 variants of each weapon type, it's still focused on original WolfenDoom-type gameplay.
armymen12002003 wrote:I was wondering if there will be a cameo appearance of Gunnery Sgt. Henry Mills from the Cold As Hell mod?
Well... not that you said id... :D
demo_the_man wrote:here is a screenshot I took of the start of the map im working on for this. How does it look so far
This looks promising, but why didn't you write a pm first? :) I'd suggest joining us at the dev-forums at Realm667 and see where this is leading to.
Sgt. Shivers wrote:Are there still mapping spots open? I'd be PSYCHED to map for this!
Sure thing, same as I said to demo_the_man :) Catch up with us.
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Ozymandias81 »

Hello wolfensteiners, I need some help finding/catching some stuff for Blade of Agony:

Venetian like textures, ala Wolf3d/ww-nazis style
Tank/Truck metal debris
Some Zeppelin-like 1944 airship models

All your aid will be really appreciated. Reaaaaaalllyyyy thankx. :lol:


Done. New thread on resources.
Last edited by Ozymandias81 on Tue Mar 17, 2015 5:36 am, edited 1 time in total.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Tormentor667 »

I'd suggest posting this in the resources forum here at ZDoom.org :)
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Ozymandias81 »

Tormentor667 wrote:I'd suggest posting this in the resources forum here at ZDoom.org :)
Just done but got being ignored Torm. Maybe because I'm Ozymandias.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Tormentor667 »

You are not patient enough ;)
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YukesVonFaust
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by YukesVonFaust »

oh, and by the way, do you need better sprites for the Thompson? the JoeyTD one?
or just stick to the original sprites?
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by Ozymandias81 »

Tormentor667 wrote:You are not patient enough ;)
Sometimes I act like a Shaolin Monk, but sometimes like Hulk indeed... that's true anyway.
I'll re-post requests in a different thread then.

[EDIT]: New thread on resources added.
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hammer oz
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Re: [WolfenDoom] Blade of Agony (join us now!)

Post by hammer oz »

Just by looking at the video I am already excited about this and cant wait for it to be released
(aaaah bringing back lovely memories of rtcw)

to you a say good job there sir.
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