[Wolfenstein: Blade of Agony] v3.1 released (p204)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ed the Bat
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
That weapon, and more, has been imported into the official version of Nazis, available through GitHub. Contact wildweasel for more information.
Re: [WolfenDoom] Blade of Agony (join us now!)
On the subject of new weapons... Does a Double-Barreled shotgun sound like a good thing to add? TBH the Auto-5 always felt awkward to me when playing ww-nazis. Plus it's sprite looks rather... weird to me.
It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
- armymen12002003
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
I was wondering if there will be a cameo appearance of Gunnery Sgt. Henry Mills from the Cold As Hell mod?
- demo_the_man
- Posts: 748
- Joined: Tue May 28, 2013 7:34 am
- Location: Workin
Re: [WolfenDoom] Blade of Agony (join us now!)
here is a screenshot I took of the start of the map im working on for this.
how does it look so far

how does it look so far

- Sgt. Shivers
- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [WolfenDoom] Blade of Agony (join us now!)
Are there still mapping spots open? I'd be PSYCHED to map for this!
- Captain J
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
because that's what browning auto 5 really looks like, i had no problems against with that weapon.Clownman wrote:On the subject of new weapons... Does a Double-Barreled shotgun sound like a good thing to add? TBH the Auto-5 always felt awkward to me when playing ww-nazis. Plus it's sprite looks rather... weird to me.
It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
and double barreled shotgun would be a good idea, btw.
- YukesVonFaust
- Posts: 1351
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [WolfenDoom] Blade of Agony (join us now!)
Hey, torm.
Would you bother add the M1903 Springfield, the M1 Garand and the Browning Automatic Rifle?
Would you bother add the M1903 Springfield, the M1 Garand and the Browning Automatic Rifle?
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
I will do that, thanks for the hint Ed. Btw, do you have a link to the Nazis-repo on GitHub?Ed the Bat wrote:That weapon, and more, has been imported into the official version of Nazis, available through GitHub. Contact wildweasel for more information.
Clownman wrote:On the subject of new weapons... Does a Double-Barreled shotgun sound like a good thing to add? TBH the Auto-5 always felt awkward to me when playing ww-nazis. Plus it's sprite looks rather... weird to me. It looks as if he's holding a cutout slice of paper, honestly. ((No offense to whoever made the original sprite.))
I don't agree, as Captain J said: That's how a Browning looks, and it also fits pretty well in certain situations. In terms of weapons, the balance and variability feels good atm and I don't see a reason for adding even more weapons. This is not supposed to be a MoH:AA with 2-3 variants of each weapon type, it's still focused on original WolfenDoom-type gameplay.YukesVonFaust wrote:Hey, torm.
Would you bother add the M1903 Springfield, the M1 Garand and the Browning Automatic Rifle?
Well... not that you said id...armymen12002003 wrote:I was wondering if there will be a cameo appearance of Gunnery Sgt. Henry Mills from the Cold As Hell mod?

This looks promising, but why didn't you write a pm first?demo_the_man wrote:here is a screenshot I took of the start of the map im working on for this. How does it look so far

Sure thing, same as I said to demo_the_manSgt. Shivers wrote:Are there still mapping spots open? I'd be PSYCHED to map for this!

- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
Hello wolfensteiners, I need some help finding/catching some stuff for Blade of Agony:
Venetian like textures, ala Wolf3d/ww-nazis style
Tank/Truck metal debris
Some Zeppelin-like 1944 airship models
All your aid will be really appreciated. Reaaaaaalllyyyy thankx.
Done. New thread on resources.
Venetian like textures, ala Wolf3d/ww-nazis style
Tank/Truck metal debris
Some Zeppelin-like 1944 airship models
All your aid will be really appreciated. Reaaaaaalllyyyy thankx.

Done. New thread on resources.
Last edited by Ozymandias81 on Tue Mar 17, 2015 5:36 am, edited 1 time in total.
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
I'd suggest posting this in the resources forum here at ZDoom.org 

- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
Just done but got being ignored Torm. Maybe because I'm Ozymandias.Tormentor667 wrote:I'd suggest posting this in the resources forum here at ZDoom.org
- Tormentor667
- Posts: 13554
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
You are not patient enough 

- YukesVonFaust
- Posts: 1351
- Joined: Mon Feb 09, 2015 9:00 am
- Location: in an undisclosed location that is the philippines
Re: [WolfenDoom] Blade of Agony (join us now!)
oh, and by the way, do you need better sprites for the Thompson? the JoeyTD one?
or just stick to the original sprites?
or just stick to the original sprites?
- Ozymandias81
- Posts: 2068
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
- Contact:
Re: [WolfenDoom] Blade of Agony (join us now!)
Sometimes I act like a Shaolin Monk, but sometimes like Hulk indeed... that's true anyway.Tormentor667 wrote:You are not patient enough
I'll re-post requests in a different thread then.
[EDIT]: New thread on resources added.
Re: [WolfenDoom] Blade of Agony (join us now!)
Just by looking at the video I am already excited about this and cant wait for it to be released
(aaaah bringing back lovely memories of rtcw)
to you a say good job there sir.

(aaaah bringing back lovely memories of rtcw)
to you a say good job there sir.