Spoiler:View from the editor ( yes, it is DoomBuilder 1!) working again on maps after some time studying, must connects areas and add some more rooms to it

BTW: Imageshack is telling me all the time "No files were uploaded"

Spoiler:View from the editor ( yes, it is DoomBuilder 1!) working again on maps after some time studying, must connects areas and add some more rooms to it
Captain J wrote:finished walking movement for lonesome patriot.
i just wanted to make him more scarier. but i failed.hahahahehehehhohoh...man.
well, does bloody sword does make him little scarier then?
Oh, I'll definitely consider that bad design. If you're using this for ambushes, might as well mark it dormant in the editor and use Thing_Activate..+:icytux:+. wrote:God, I can imagine smashing all the barrels in a corner for loot when suddenly this guy pops up.
A_SpawnItemEx a solid actor with the master/child pointer set up, then A_RearrangePointers so the new actor targets the master and A_GiveToTarget an item that the master is checking for (I know A_GiveToTarget has something to give to master, but that didn't work when I tried it). If it doesn't get that item, then the new actor didn't spawn. Therefore, not enough room for it!scalliano wrote:May I inquire how you're getting it to check for enough space? I'm currently trying to work the bugs out of the Summon Sphere on R667 and that may come in handy.
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