The WIP Thread

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ledillman
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Re: The WIP Thread

Post by ledillman »

Spoiler:
View from the editor ( yes, it is DoomBuilder 1!) working again on maps after some time studying, must connects areas and add some more rooms to it :P but i'll probably scrap this and start again.
BTW: Imageshack is telling me all the time "No files were uploaded" :cry:
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Sgt. Shivers
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Re: The WIP Thread

Post by Sgt. Shivers »

Captain J wrote:
무제1.gif
finished walking movement for lonesome patriot.
i just wanted to make him more scarier. but i failed. :lol: hahahahehehehhohoh...man.

well, does bloody sword does make him little scarier then?

What is the source of that boss?
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

belongs to diehard wolfers tc from wolfenstein dome.
that mod had a lot's of grotesque features. like a pool of blood, and costomized human body like that sprite.
also lot's of difficulty. so i can't even play that mod much though.

EDIT:
roar!.PNG
roar!.PNG (8.2 KiB) Viewed 1112 times
with more bloods for horror features and other grotesque stuffs.

also he is always loves getting petted by dr. schabbs. because... he is not a mutant, pure human afterall. :P
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Ghastly
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Re: The WIP Thread

Post by Ghastly »


It now checks if there's something in the way. :D
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.+:icytux:+.
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Re: The WIP Thread

Post by .+:icytux:+. »

God, I can imagine smashing all the barrels in a corner for loot when suddenly this guy pops up. (pretty cool ass monster btw)
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Ghastly
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Re: The WIP Thread

Post by Ghastly »

.+:icytux:+. wrote:God, I can imagine smashing all the barrels in a corner for loot when suddenly this guy pops up.
Oh, I'll definitely consider that bad design. If you're using this for ambushes, might as well mark it dormant in the editor and use Thing_Activate.

But thanks! I'm pretty damn proud of how it's working so far. And this is so far without the attack I have planned for it. :D
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scalliano
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Re: The WIP Thread

Post by scalliano »

May I inquire how you're getting it to check for enough space? I'm currently trying to work the bugs out of the Summon Sphere on R667 and that may come in handy.
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Ghastly
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Re: The WIP Thread

Post by Ghastly »

scalliano wrote:May I inquire how you're getting it to check for enough space? I'm currently trying to work the bugs out of the Summon Sphere on R667 and that may come in handy.
A_SpawnItemEx a solid actor with the master/child pointer set up, then A_RearrangePointers so the new actor targets the master and A_GiveToTarget an item that the master is checking for (I know A_GiveToTarget has something to give to master, but that didn't work when I tried it). If it doesn't get that item, then the new actor didn't spawn. Therefore, not enough room for it!
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scalliano
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Re: The WIP Thread

Post by scalliano »

I'll give that a go. Right now I have it set to telefrag :P
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Dutch Devil
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Re: The WIP Thread

Post by Dutch Devil »

In Hell no one can hear you fart.
Spoiler:
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FuzzballFox
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Re: The WIP Thread

Post by FuzzballFox »

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Ghastly
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Re: The WIP Thread

Post by Ghastly »


There, it's completely done!
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Captain J
 
 
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Re: The WIP Thread

Post by Captain J »

oh wow, hovering 'n' go type missile. i really love those effects since i played contra first time. :D
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KillianReed
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Re: The WIP Thread

Post by KillianReed »

Kinda testing things out...
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albiongeck
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Re: The WIP Thread

Post by albiongeck »

I really like the floor textures. Nice work.
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