Aliens: The Ultimate Doom
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheMightyHeracross
- Posts: 2100
- Joined: Sun Aug 18, 2013 9:41 am
- Location: Philadelphia, PA
Re: ALIENS:The Ultimate Doom (TC) [BETA 8.0]
Well there's also the obvious reason not to do it: makes no sense, given the acidic blood that the Xenos have.
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom (TC) [BETA 8.0]
Well in AvP 2010 it makes sense because the melee is used to push back the xenos and they don't bleed when they are hit by the melee attack so the same thing could be done by adding the +NOBLOOD flag to the attack puff and the xeno would be damage without spitting out a blood rainTheMightyHeracross wrote:Well there's also the obvious reason not to do it: makes no sense, given the acidic blood that the Xenos have.
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC) [BETA 8.0]
https://www.youtube.com/watch?v=HoEZUpsl9MY
Here is another playthrough video by ActualWinter. This time, its on the hardest difficulty.
Also, Aliens the Ultimate Doom reaches number 5 of the top 100 mods today on moddb.

Here is another playthrough video by ActualWinter. This time, its on the hardest difficulty.
Also, Aliens the Ultimate Doom reaches number 5 of the top 100 mods today on moddb.

Last edited by Kontra Kommando on Tue Mar 31, 2015 4:23 am, edited 5 times in total.
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom (TC) [BETA 8.0]
I was thinking about adding in the kick, but I still need to consider it. I think there should be some projectile acid that comes forth as the aliens are being hit though.Endless123 wrote:Well in AvP 2010 it makes sense because the melee is used to push back the xenos and they don't bleed when they are hit by the melee attack so the same thing could be done by adding the +NOBLOOD flag to the attack puff and the xeno would be damage without spitting out a blood rainTheMightyHeracross wrote:Well there's also the obvious reason not to do it: makes no sense, given the acidic blood that the Xenos have.
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Endless123
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: ALIENS:The Ultimate Doom [BETA 8.0] Top 5 Today on Moddb
Congratulations for making the top 5 
I told you a while ago when you started this mod that it would be special
All your hard work and efforts you put into it are now paying off and it's just the beginning 
Keep up the good work
I told you a while ago when you started this mod that it would be special
Keep up the good work
- jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
- Contact:
Re: ALIENS:The Ultimate Doom [BETA 8.0] Top 5 Today on Moddb
Cracking the top 5!! That's how you do it, man!! Great job!!!
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom [BETA 8.0] Top 5 Today on Moddb

The next beta will have some major graphical changes to the textures. I revised some of the blander looking ones, and will aim to fully convert all of Doom and Doom II's residual texture. Moreover, I will replace the Icon of Sin level in Doom II with something more fitting.
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
Here are some previews of the new custom textures that I have re-vamped for Aliens: The Ultimate Doom. They will be present in the next upcoming Beta 9.0.






















- jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
That looks like a lot of hard work. Nice textures!
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
Very nice. Is there an update coming soon? (Hopefully before the 5th of June.)
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
hopefully sooner than later. But I would like for the next version to have a ton of new content. I will focus primarily on finished off the textures, and correcting errors.
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
Wow Kontra Kommando, very, VERY nice 
I love your work. Thanks!!
I love your work. Thanks!!
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
so this is why hes been quiet. COOL this will make playing through Doom fun again with an Alien style
- Kontra Kommando
- Posts: 973
- Joined: Mon Jan 20, 2014 6:46 pm
- Location: LV-426
Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
Here are the final revamped hive wall textures.








Here is a tekwall replacement









Here is a tekwall replacement

- jdredalert
- Posts: 1681
- Joined: Sat Jul 13, 2013 10:13 pm
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Re: ALIENS:The Ultimate Doom - Texture Revamp Preview
This is just marvelous. You just don't cease to improve, KK. Those textures are awesome, congratulations again!
