Acheron Productions: Aliens-Themed Doom Mods/Sharing Group

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Acheron Productions: Aliens-Themed Doom Mods/Sharing Group

Postby Kontra Kommando » Tue Feb 04, 2014 3:25 am

Deimos Anomaly (Creator of the A:CM mod) has produced an amazing official map for the upcoming release of Alien:Legacy. We have combined it with the upcoming Alien Trilogy- gameplay conversion pk3 I am working on. Check it out!



//

Deimos Anamoly, and I came up with an idea to create an aliens-themed Doom mod sharing group. Since there's so many aliens-related mods, we wanted to create a centralized location for where people may find links to them. Thus "Acheron: Aliens Themed Doom Mod Sharing Group", is born on moddb.

Thus far we have provided links to the following mods. We urge people to contribute with information, and links to any we have missed.

Furthermore, moving forward with production of Aliens: Legacy, and other projects, by me and Deimos Anamoly; we will go under the name "Acheron Productions". This is also out of consideration, to all of the other contributors that have helped with those mods.

Mods from Acheron Productions:

Aliens (TC) 2017 [v 1.2]

Aliens: Colonial Marines (TC)

Aliens: The Ultimate Doom - Beta 9.2

Links to other Aliens-themed Doom mods (links will be provided in the article after approval on moddb):

The original Aliens (TC) by Justin Fisher

ZDoom Thread for AVP 2.0 JDREDALERT Edition

Doomwadstation's link to Alien vs Predator vs Terminator

Aliens Doom 3: Aliens vs Predator on Idgames

Aliens-X homepage

Zdoom Thread for Alien Trilogy (TC)

Zdoom Thread for [WIP]Aliens (USCM) weapons GZDoom +DOWNLOAD (Alpha 7)

//

Deimos Anomaly of Aliens: Colonial Marines (TC) has merged his project with Aliens: The Ultimate Doom. Thus, Aliens: Legacy is born, and Deimos is hard at work creating brand new maps. I will continue to advance the Monsters, weapons, and other aspects, with help from Deimos Anomaly as well.

Ultimately, we want to bring the gameplay aspect, and combat of ALIENS Ultimate Doom, and combine it with the masterful level-design and atmosphere of Aliens: Colonial Marines (TC).

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Last edited by Kontra Kommando on Sat Apr 15, 2017 1:11 pm, edited 278 times in total.
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Re: Xenomorph Drone [Custom Monster WAD]

Postby Sgt. Shivers » Tue Feb 04, 2014 10:16 pm

Neat, looks really unique compared to the other xenomorph sprites.
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Re: Xenomorph Drone [Custom Monster WAD]

Postby Endless123 » Tue Feb 04, 2014 10:36 pm

Sgt. Shivers wrote:Neat, looks really unique compared to the other xenomorph sprites.


It is :) he did a very good job with the xeno. I know, i tried it and i love it :)
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Re: Xenomorph Drone [Custom Monster WAD]

Postby Ixnatifual » Wed Feb 05, 2014 3:53 am

I take it gestated from Marsupilami. :)
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Re: Xenomorph Drone [Custom Monster WAD]

Postby Endless123 » Wed Feb 05, 2014 12:40 pm

Ixnatifual wrote:I take it gestated from Marsupilami. :)


What's making you say that :lol:

I know it's because of the looooooooooooooooooooooooonnnnnnnnnnnnnnnnnnnng tail right?

Joking aside all the xeno in the movies have a fairly long tail so i think Kontra Kommando wanted to reflect that particularity and we have to admit he did a good job doing so.
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Re: Xenomorph Drone [Custom Monster WAD]

Postby Kontra Kommando » Wed Feb 05, 2014 3:24 pm

http://www.mediafire.com/download/f...Drone_v_1.1.zip

Here is a link to version 1.1

Endless123 from the zDoom forum brought a couple issues to my attention, and I made some corrections; the Read Me file lists them.
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Re: Xenomorph Drone [Custom Monster WAD]

Postby Kontra Kommando » Wed Feb 05, 2014 3:34 pm

Ixnatifual wrote:I take it gestated from Marsupilami. :)



LOL Well, the Xenomorph can grow up to 7.5 ft tall, and they are even larger long-ways.
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Re: Xenomorph Drone Version 1.1 [Custom Monster WAD]

Postby wolfman » Wed Feb 05, 2014 9:56 pm

The link to v1.1 is broken.

Working link: http://www.mediafire.com/download/fs439 ... _v_1.1.zip
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Re: Xenomorph Drone Version 1.1 [Custom Monster WAD]

Postby Kontra Kommando » Wed Feb 05, 2014 10:38 pm

wolfman wrote:The link to v1.1 is broken.

Working link: http://www.mediafire.com/download/fs439 ... _v_1.1.zip



Yikes! Thanks for catching that!
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Re: Aliens Themed MAP01/Drone v1.2/Warrior Xeno Preview

Postby Kontra Kommando » Thu Feb 13, 2014 9:25 pm

http://www.mediafire.com/download/n...l_One_v_1.0.zip

Attention: This is intended for GZDoom, and crouching will come in handy. Especially, because of the slopes in the corridors.

Attached is a link to an Aliens themed map I have created; the level has the working name of Starship Konrad. It is a medium sized map, with few, but deadly enemies, ,little ammo ,and provisions. This WAD is more inspired by Ridley Scott’s Alien, than James Cameron’s Aliens. Nevertheless, there is more than one Xeno to deal with, unlike the original Alien movie. It is my hope that this map will inspire a sense of reluctance and terror on the part of the player, when venturing into the many dimly little, and shadowy areas. You will hear the sounds of the xenomorph drones skulking in the shadows, eagerly waiting for you to stumble into them. This WAD is a survival-horror, not an action game. You will need to explore the map thoroughly, if you want to have better chances at survival.

This will be version 1.0 of this WAD, as I plan to come back to it, and add even more detail, and custom textures. This is the first level of many, which I plan to create, making this essentially a demo to a larger TC WAD. I also plan on creating a more diverse set of enemies, which will be in a later verison of the map. This includes the facehugger, warrior, chestburster, and perhaps the dog-xeno. I also plan on making the queen, but she obviously won’t be featured on MAP01.

The Xenomorph Drones have been supped up. Their attack range has been increased to 64; their speed increased to 30; and they now have A_Fastchase, which makes them strafe left and right to avoid danger. This is done to make them more becoming of the movie monster they emulate; agile, fast, and lethal.

Version 1.2 of the Xenomorph Drone is included in the Map WAD.

Moreover, take a look at the comparison pic of the Warrior and the Drone. I plan on completing a new sprite sheet for them, and will make them available for download.

Pic
http://imgur.com/ClHpxVr
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Re: Aliens Themed MAP01/Drone v1.2/Warrior Xeno Preview

Postby Endless123 » Thu Feb 13, 2014 11:10 pm

Great work on the map and the xenos my friend :D
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Re: Aliens Themed MAP01/Drone v1.2/Warrior Xeno Preview

Postby Kontra Kommando » Fri Feb 14, 2014 5:54 am

http://www.mediafire.com/download/n875n ... _v_1.0.zip

Mediafire link was invald again, but it wasn't at first due to the fact that their are downloads in the counter. I don't know what is up with this file hosting site, but this is not the first time this has happened.
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Re: Aliens Themed MAP01/Drone v1.2/Warrior Xeno Preview

Postby Kontra Kommando » Fri Feb 14, 2014 5:55 am

Endless123 wrote:Great work on the map and the xenos my friend :D



Thanks dude! :D
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Re: Aliens Themed MAP01/Drone v1.2/Warrior Xeno Preview

Postby -Ghost- » Wed Feb 19, 2014 1:43 pm

Will you borrow the weapons from the other Aliens TC here to get that full Marine experience?
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Re: Aliens Themed MAP01/Drone v1.2/Warrior Xeno Preview

Postby Kontra Kommando » Wed Feb 19, 2014 2:32 pm

-Ghost- wrote:Will you borrow the weapons from the other Aliens TC here to get that full Marine experience?


Yep, Starship Konrad has a Pulse rifle that shares the same sprites as the one for the 94' Aliens TC, except this version has the quake-style grenade launcher as the secondary attack. Right now there is a slight issue with the version I have included in the WAD (IDK if the author or someone else has fixed it yet); after the gun fires, the lighting-levels go up, and stay that way.

I will also include the Smart Gun for sure in later levels.

I'm not going to include the pistol from the TC, but I think I want to look around for something cool. I was thinking about the 6-shooter revolver, because it has a very satisfying gun shot sound. But Idk if it looks right using it in the future. Nevertheless, it is a classic weapon. If a pump action shotgun is good for Doom's version of the future, I guess a six shooter is permissible in the aliens universe.
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