New features (last update 8.8.2005)
Moderator: GZDoom Developers
- HobbsTiger1
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- HobbsTiger1
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is this realy the place for arguing about date issues?
but as we are, how about the iso standard
http://www.cl.cam.ac.uk/~mgk25/iso-time.html
but as we are, how about the iso standard

http://www.cl.cam.ac.uk/~mgk25/iso-time.html
- Cutmanmike
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Smallest - days, next - months, biggest - years.
09/06/05
But I agree, the ISO method, reversing that notation makes even more sense, not that I use it. The American method is illogical from a numerical POV IMO.
It may be a language thing though. I don't know about how Americans say the date, but Cutman has accurately written down how Brits (at least the ones I know). Today is the 9th of June 2005. I'm guessing Americans would tend to say June 9th?
09/06/05
But I agree, the ISO method, reversing that notation makes even more sense, not that I use it. The American method is illogical from a numerical POV IMO.
It may be a language thing though. I don't know about how Americans say the date, but Cutman has accurately written down how Brits (at least the ones I know). Today is the 9th of June 2005. I'm guessing Americans would tend to say June 9th?
Sure, but I've also got a question to ask first. 
Something I'm working on requires unique animations for different attacks, but all with the same weapon. Hence: switching skins on demand via DECORATE, or maybe implementing custom actor states that can use different sprite names. I just wonder if it's an easy business to add in a skin switch command to the custom weapon and actor definitions.

Something I'm working on requires unique animations for different attacks, but all with the same weapon. Hence: switching skins on demand via DECORATE, or maybe implementing custom actor states that can use different sprite names. I just wonder if it's an easy business to add in a skin switch command to the custom weapon and actor definitions.
- Cutmanmike
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