IMO the previous version was better.Combine_Kegan wrote: Okay I think my friend got the boomerang looking pretty good, what do you guys think?
GMOTA: Fantasy arcade action (last post here 4-18-23)
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
- Captain J
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
indeed, previous one was full-GnG style afterall but no perspective looking. but this one is really qualitiful also does a perspective looking, but it's pretty looks like a 3d graphic-ish just like donkey kong country style, that i said before.
Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Same here, despite what I said earlier
Last edited by LostSkull on Thu Feb 20, 2014 2:13 pm, edited 1 time in total.
Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
I personally think it looks fine as a sprite, but the color is darker and shaded with more detail than the previous one which might be throwing people off.
Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
This mod screams for more gibs. The gibbed Pinky in Demon Eclipse would fit in this perfectly, for example.
- Combine_Kegan
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
I just want to say I'm not dead, here's a few things I've done in the past few days:

First we got the torch subweapon, it behaves just like Arthur's Torch from the GnG series

Next is the tornado spell, while it has limited range, it completely shreds monsters.
I also finally got someone to draw my main character: Lord Blaskowicz

I also got the same kind person to draw this to also draw my second character, though I haven't started work on him and I'm not ready to reveal who it is just yet to you guys. I also need to get player sprites for both of my heroes, as well as some first person sprites for my second character.
Finally I'm working on one more hud element: The Utility box, it sits next to the subweapon box and indicates what extra special function each weapon you wield has and whether or not you can use it at the time, the sword has the grappler, the wand has the force wave, the staff will have caltrops that will constantly damage and make enemies flinch while they trod on them, and the power sword will have a short time stopper effect

Oh and thanks to a friend we finally have a unique smashable container for the spells, no more cracking open chests only to find more spells.

First we got the torch subweapon, it behaves just like Arthur's Torch from the GnG series

Next is the tornado spell, while it has limited range, it completely shreds monsters.
I also finally got someone to draw my main character: Lord Blaskowicz

I also got the same kind person to draw this to also draw my second character, though I haven't started work on him and I'm not ready to reveal who it is just yet to you guys. I also need to get player sprites for both of my heroes, as well as some first person sprites for my second character.
Finally I'm working on one more hud element: The Utility box, it sits next to the subweapon box and indicates what extra special function each weapon you wield has and whether or not you can use it at the time, the sword has the grappler, the wand has the force wave, the staff will have caltrops that will constantly damage and make enemies flinch while they trod on them, and the power sword will have a short time stopper effect

Oh and thanks to a friend we finally have a unique smashable container for the spells, no more cracking open chests only to find more spells.
- Captain J
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
now we went to 3d graphics, i guess? anyway it looks promising.
- Combine_Kegan
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Actually almost all of my projectile sprites are rendered in this way. I don't really have anyone who can hand draw the sprites I need, so I have my friend make 3D models and screenshot them, similar to how sprites were made for the DKC series. I certainly can't make sprites, there's a reason why I've been searching for someone to help make me additional sprites.Captain J wrote:now we went to 3d graphics, i guess? anyway it looks promising.
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
This mod is getting better and better
I can't wait to try the boomerang and the torch
I'll have soooooo much fun 
The sword and the boomerang make me think about the good old Zelda's mastersword and boomerang. Is your boomerang can collect things like in Zelda Link to the past? If it doesn't it's ok don't worry because the coding would probably be a nightmare to make it damage the enemies and collect stuff.
I'm curious to know how you did the boomerang returning to the player. That's exactly that effect i need to for the predator's smart disk i'm planning to add to my mod.
Anyway good work
I'm impatient to try it 



The sword and the boomerang make me think about the good old Zelda's mastersword and boomerang. Is your boomerang can collect things like in Zelda Link to the past? If it doesn't it's ok don't worry because the coding would probably be a nightmare to make it damage the enemies and collect stuff.
I'm curious to know how you did the boomerang returning to the player. That's exactly that effect i need to for the predator's smart disk i'm planning to add to my mod.
Anyway good work


- Combine_Kegan
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
The boomerang is a pure offensive weapon, so you won't be gathering items with it, sadly, and as I said before, this boomerang doesn't home in on players during its return flight, rather it behaves like castlevania's cross, as in it flies forward, then goes in reverseEndless123 wrote:This mod is getting better and betterI can't wait to try the boomerang and the torch
I'll have soooooo much fun
The sword and the boomerang make me think about the good old Zelda's mastersword and boomerang. Is your boomerang can collect things like in Zelda Link to the past? If it doesn't it's ok don't worry because the coding would probably be a nightmare to make it damage the enemies and collect stuff.
I'm curious to know how you did the boomerang returning to the player. That's exactly that effect i need to for the predator's smart disk i'm planning to add to my mod.
Anyway good workI'm impatient to try it
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
That's the part i'd like to know. How are you reversing its trajectory? is it by using negative values for the speed?as in it flies forward, then goes in reverse
Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
This is awesome
- Combine_Kegan
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Okay fellas, I have good news and bad news
the good news is the power sword is going to be refined a little more, and I'm giving it a brand new altfire: Item crashes, heavily powered up versions of your currently equipped subweapon
the bad news is this is going to take some time, meaning v1.0's gonna get pushed back a little bit.
the good news is the power sword is going to be refined a little more, and I'm giving it a brand new altfire: Item crashes, heavily powered up versions of your currently equipped subweapon
the bad news is this is going to take some time, meaning v1.0's gonna get pushed back a little bit.
- Cryomundus
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Ha, knew you'd go with my suggestion. Looking forward to it!
- Combine_Kegan
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Re: GMOTA: Fantasy themed, arcade inspired, gameplay mod [V0
Speaking of item crashes