GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9.9]

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GMOTA: Fantasy arcade action, NEW UPDATE 5/29/2015 [V0.9.9]

Postby Combine_Kegan » Sun Jan 19, 2014 9:42 am

First off, hi. I've been a long time fan of doom, and I've lurked these forums for quite some time. Just recently I've taken up modding for doom, (surprised how easy it was to catch on) and I'd like to share with you guys an early version of my first serious project:

Image

Read me for a quick weapon mechanics reference:
*each weapon has a primary and altfire
*BIND YOUR NEW KEYS FOR WEAPON ACTIONS AND UTILITIES
*Hitting Utility with the sword fires a grappling hook, useful for dragging monsters in close
*hitting utility with the arm cannon changes your firing mode, give your trigger finger a rest and spike enemies with metal darts!
*hitting action changes your weapon into its powered state and back again
*the non powered weapons will generate mana for the powered versions by attacking enemies
*the powered sword's attacks will heal you on strike, stay in the fight and stay alive!
*The sword's utility: The grappling hook will always cause monsters to flinch, you can break an archvile's concentration on you for a moment using this, just make sure to have a plan ready when you have a pissed off martian flying towards you.
*Tapping reload after you throw your sword allows you to recover it, at the cost of arcane energy

Newest Version!

GMOTA V0.9.9 5/29/2015


New:

Zandronum compatibility Go Co-Op on their asses online with Zandronum, it's not perfect or balanced, but by god it works

New monsters! Do battle with the Hellfos baron replacement, the Bomber Knight Hell Knight replacement, the Skuttle Lost Soul replacement, and the dangerously annoying Brood Slime Pain Elemental replacement!

Passive upgrade equipment! Boost your stats with these handy relics!

a new rare subweapon!

a shitload of other tweaks!

About this mod

Spoiler:


please let me know what you think, I look forward to sharing more with you guys in the future. I also look forward to posting more here in these forums.

screenshots
Spoiler:


Credits
Spoiler:


KNOWN ISSUES
Spoiler:


Changelog
Spoiler:
Last edited by Combine_Kegan on Thu Mar 16, 2017 12:20 pm, edited 43 times in total.
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby FireHusky » Sun Jan 19, 2014 11:13 am

Hehe, this is sort of fun to play around with. As of now, I didn't kill any enemies yet and I'm already swinging the sword around. :D
To be honest, I was a little hesitant to try it out because there's no screenshots.

edit: Tried it out on some enemies, and weapons 1-3 hit kills the smaller-medium enemies (like imps and demons). That's a little overpowered, don't you think? :?
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby Average » Sun Jan 19, 2014 11:56 am

^
Though I haven't tried it yet. That doesn't sound overpowered to me. Have you used the SSG? :P

Also, if you've only got the 4 weapons then that means playing through entire mapsets without ever gaining the chaingun, plasma gun, rocket launcher or, indeed, the BFG... :)

Looking forward to trying it out.
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby Endless123 » Sun Jan 19, 2014 12:50 pm

Really fun to play :D

Well done and i can't wait for more :D

EDIT : The grabber cause instant death if used while the enemy you grab with it is shooting at you. Was it intended?
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby FireHusky » Sun Jan 19, 2014 2:39 pm

*splat* [outdated image]
Spoiler:


As of now, original weapons are still in the game.
Last edited by FireHusky on Sun Apr 13, 2014 4:41 am, edited 1 time in total.
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby Combine_Kegan » Sun Jan 19, 2014 10:31 pm

FireHusky wrote:Hehe, this is sort of fun to play around with. As of now, I didn't kill any enemies yet and I'm already swinging the sword around. :D
To be honest, I was a little hesitant to try it out because there's no screenshots.

edit: Tried it out on some enemies, and weapons 1-3 hit kills the smaller-medium enemies (like imps and demons). That's a little overpowered, don't you think? :?


Sorry about not posting any screenshots. Fixed that, and to address your concerns of the sword's power: It's just right, as Average said; you only got 4 weapons, so they're all going to be pretty potent in the right hands.

and don't worry about lacking a BFG, Slot 4 is going to cover your needs for a powerhouse weapon, but you should also try the spike staff's altfire in crowds til then.

Thank you all for trying my mod so far, I've put a lot of thought into this and I want to make sure it's fun and the weapons are satisfying to use.



Endless123 wrote:Really fun to play :D

Well done and i can't wait for more :D

EDIT : The grabber cause instant death if used while the enemy you grab with it is shooting at you. Was it intended?


Really? That's weird, what enemy did you grab?
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby TheMightyHeracross » Sun Jan 19, 2014 10:37 pm

Credits? That Blasphemer wand (the slot 3 weapon) is by Eriance IIRC, the sword is from Hexen, and the wand is either by neoworm or Eriance (can't remember, darn it).
EDIT: Neoworm, although it's been edited with a gray handle and red crystal.
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby Combine_Kegan » Sun Jan 19, 2014 11:14 pm

TheMightyHeracross wrote:Credits? That Blasphemer wand (the slot 3 weapon) is by Eriance IIRC, the sword is from Hexen, and the wand is either by neoworm or Eriance (can't remember, darn it).
EDIT: Neoworm, although it's been edited with a gray handle and red crystal.


Yeah I need to get around listing credits, though I was going to wait til I considered this thing done. Lemme get on that right now though
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby Endless123 » Mon Jan 20, 2014 12:11 am

Combine_Kegan wrote:

Endless123 wrote:Really fun to play :D

Well done and i can't wait for more :D

EDIT : The grabber cause instant death if used while the enemy you grab with it is shooting at you. Was it intended?


Really? That's weird, what enemy did you grab?


All gunners, mostly chaingunners but i got killed a few times by shotgunners as well.
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set

Postby Valherran » Mon Jan 20, 2014 2:27 am

This was pretty decent even though there are only 3 weapons (with the 4th on the way). Though, I wasn't expecting magic staves as weapons to be in here, I was expecting crossbows or Javelins instead, I guess the title kind of mislead me there. :-P
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set [V

Postby Combine_Kegan » Mon Jan 20, 2014 6:47 am

Valherran wrote:This was pretty decent even though there are only 3 weapons (with the 4th on the way). Though, I wasn't expecting magic staves as weapons to be in here, I was expecting crossbows or Javelins instead, I guess the title kind of mislead me there. :-P


Yeah I didn't quite think that through with the name, but it sounded good in my head at the time and I think I'll be sticking with it. I've also just uploaded Version 0.5, and added something new and tweaked a few others, please let me know what you guys think.
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set [V

Postby Tapwave » Mon Jan 20, 2014 11:59 am

Oh whoa, that looks nice. The ruby wand looks pretty well in metallic colors.

Since the spike thingy works kinda like the firemace, i thought of macestaff, but it sounds dumb.

If you ever put in a crossbow, tell me, i got cleaned-up strife crossbow sprites :v
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set [V

Postby Combine_Kegan » Tue Jan 21, 2014 11:58 pm

Thanks to the advice and knowledge of some other well-seasoned modders, and the artistic talents of a friend of mine, let me show you something special coming in the next update.

Image

This should help make the gameplay even more fluid
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set [V

Postby acidhoez » Wed Jan 22, 2014 12:59 am

Combine_Kegan wrote:Thanks to the advice and knowledge of some other well-seasoned modders, and the artistic talents of a friend of mine, let me show you something special coming in the next update.

Image

This should help make the gameplay even more fluid

THAT is awesome, all of your equip animations are pretty damned cool
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Re: GMOTA: A fantasy themed, arcade inspired, weapon set [V

Postby Combine_Kegan » Wed Jan 22, 2014 1:21 am

acidhoez wrote:
Combine_Kegan wrote:Thanks to the advice and knowledge of some other well-seasoned modders, and the artistic talents of a friend of mine, let me show you something special coming in the next update.

Image

This should help make the gameplay even more fluid

THAT is awesome, all of your equip animations are pretty damned cool


I'll make sure to tell my friend his animation is so well liked, we're trying to figure out the sword's transformation into its powered state, sadly it's looking like it won't be nearly as dramatic as the wand's, but it's still going to be pretty looking.

Once I tweak the balance a little more on the powered sword's alt attacks, get its unique animation going, and fix the drawing and sheathing sounds, GMOTA V0.6 will be ready and my weapons will be pretty much done. But I still have the HUD and powerups to get started on.

Oh and I gotta make a trailer too, easier said than done on my poor toaster tower, but I should be able to scrape by.
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