Comfy Doom v2

Projects that alter game functions but do not include new maps belong here.
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Dancso
Posts: 1906
Joined: Wed Oct 11, 2006 10:39 am
Location: at home.. Status: lazy like hell

Re: Comfy Doom v2

Post by Dancso »

Best wad ever
Spoiler:
mumblemumble
Posts: 927
Joined: Fri Aug 23, 2013 1:59 pm

Re: Comfy Doom v2

Post by mumblemumble »

I do wish a few things were more subtle. Things like the no fire bfg , and plasma self hurt are way not subtle which kinda ruins it.

Id honestly, to add to the subtly, give plasma gun occasional simulated lag spikes, where the firing animation goes but no bolts, and occasionally bolts stopping briefly in the air.

Id also make the bfg fire a 0 damage shot, physically fired, but absolutely no damage.

Could be a great prank, but these 2 things make it way too obvious.
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