Comfy Doom v2

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Comfy Doom v2

Postby TerminusEst13 » Sun Jun 14, 2015 3:48 pm

Image

Big fan of vanilla gameplay? It's time to get comfy!

Comfy Doom is a vanilla gameplay mod that uses no new sounds, no new sprites, no new graphics, nothing, just quietly tweaking a few values in order to make things more comfortable. Originally made in honor of a friend's birthday, he was so pleased with it that I decided to release it to the public.

Load up on your favorite mapset of choice and go through a chunk of levels, have a blast!
https://www.dropbox.com/s/ki1ipghhqxaxh ... oom-v2.wad - Download here!

Spoiler:
Last edited by TerminusEst13 on Thu Oct 29, 2015 3:46 pm, edited 1 time in total.
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Re: Comfy Doom

Postby leileilol » Sun Jun 14, 2015 4:04 pm

awesome, its improved and polished like a true Bethesda product (as it should be, they really need to make this part of the bfg edition)
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Re: Comfy Doom

Postby Xeotroid » Sun Jun 14, 2015 4:17 pm

I never thought that Doom could calm me so much without increasing the violence! Also, my non-existent OCD just said "Wow, I should go away!". Thank you! :D

Spoiler:
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Re: Comfy Doom v2

Postby TerminusEst13 » Thu Oct 29, 2015 3:48 pm

Image

Is everyone feeling comfy? Why not settle down and play a little bit of your favorite game this evening?

https://www.dropbox.com/s/ki1ipghhqxaxh ... 2.wad?dl=0

Spoiler:
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Re: Comfy Doom v2

Postby LolwellunTeapot » Fri Oct 30, 2015 12:27 am

Did you play it?


No, really, did you actually play it instead of running through map01 after Give All?


He knows me.
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Re: Comfy Doom v2

Postby Nash » Fri Oct 30, 2015 12:41 am

Feature suggestions for next version:

- Installs CIH virus on user's hard drive
- Calls nearest pizza joint and randomly places orders between 5 - 10 pizzas to be sent to the user's house
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Re: Comfy Doom v2

Postby Seidolon » Fri Oct 30, 2015 12:59 am

This would be a good prank wad. You should try making one that only affects player 2 or something. That'd be a pain in the ass though.
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Re: Comfy Doom v2

Postby Matt » Fri Oct 30, 2015 1:12 am

Spoiler:
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Re: Comfy Doom v2

Postby Jimmy » Fri Oct 30, 2015 9:29 am

This is terrible and I hate you and this is great.
Spoiler:
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Re: Comfy Doom v2

Postby zrrion the insect » Fri Oct 30, 2015 11:42 am

Jimmy wrote:
  • A script on level startup uses ReplaceTextures to randomly reassign key marker textures.

Do this.
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Re: Comfy Doom v2

Postby orxalot22 » Sat Oct 31, 2015 4:54 pm

Music and sounds should have a chance to just not play.
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Re: Comfy Doom v2

Postby leileilol » Sun Nov 01, 2015 1:45 am

Improving Idea's
Spoiler:
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Re: Comfy Doom v2

Postby TerminusEst13 » Sun Nov 01, 2015 7:08 pm

Vaecrius wrote:just what the crap does that compatflag do anyway?


Well, it's a little subtle, but it
Spoiler:
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Re: Comfy Doom v2

Postby mumblemumble » Sun Nov 01, 2015 8:21 pm

Amazing mod as usual term. Great gameplay changes. But as for how i really feel..
Spoiler:
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Re: Comfy Doom v2

Postby YukesVonFaust » Sun Nov 01, 2015 8:45 pm

mumblemumble wrote:Oh and simulated lag spikes with freeze... Is this possible?

well, the A_Random mod did that one...
so is SpeedUpMyDoom (which uses Freezing instead)...
so, possibly yes.
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