I'm talking about shifting the columns of the texture further down as the texture is drawn from left to right. If that's your definition of shearing, then yes, that's what I'm talking about.Chilvence wrote:I think I'm not exactly clear. Are you suggesting shearing the texture at one end (like Anikins example) or rotating it? I imagine rotation as being impossible to do in software, and shearing being tricky in GL mode...
[Feature Request]Sloped textures
yeah, shearing is pretty easy in OpenGL. In fact, the process for doing that is much simpler than adjusting the texture coordinates for slopes so they display properly now! And why would it take forever? It's still drawing the same columns of the texture, just each column is offset differently with shearing.
I think Kirby thinks we're talking about the map author having to create multiple lines and adjust each one's Y-offset.
Kirby: What we're actually talking about is a line special (or similar) like you suggested that would automatically adjust the column offsets, requiring little work from the author.
Kirby: What we're actually talking about is a line special (or similar) like you suggested that would automatically adjust the column offsets, requiring little work from the author.
- Tormentor667
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Re: [Feature Request]Sloped textures
Any news on this? (sorry for bumping)
Re: [Feature Request]Sloped textures
Didn't this just come up in a different thread somewhere?
Re: [Feature Request]Sloped textures
Yes, in the feature suggestion forum. It was as old as there. The bottom line is that it's waiting for Randy to implement it in the software renderer...
Re: [Feature Request]Sloped textures
I manually sloped some textures using lots of line segments in Quicky4.wad - personally I'd not recommend that as a course of action. Gets quite dull.
- wildweasel
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Re: [Feature Request]Sloped textures
There's another equally-old thread in Feature Suggestions - I see no need to have two. =P
