How do I insert the textures in my PWAD into my maps?

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Graf Zahl
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Post by Graf Zahl »

PP_START and PP_END have no use whatsoever. ZDoom never looks at these markers.
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edward850
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Post by edward850 »

Hes talking about doom builder, not zdoom
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TheDarkArchon
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Re: How do I insert the textures in my PWAD into my maps?

Post by TheDarkArchon »

David Ferstat wrote: 19
You're counting towards your thousandth post? O_O
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David Ferstat
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Post by David Ferstat »

And the prize goes to TDA, before I could even announce a competition! :)

18
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Graf Zahl
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Post by Graf Zahl »

edward850 wrote:Hes talking about doom builder, not zdoom

If DoomBuilder requires these markers it should be changed because it may not be able to process all WADs out there.
NiGHTMARE
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Post by NiGHTMARE »

Can Doom Builder actually read pk3s? If so, I may have to look into switching over... :)
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Graf Zahl
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Post by Graf Zahl »

I doubt it. And I doubt that CodeImp might implement it unless more ports support it. Vavoom has adopted the same format as well so there might still be hope...
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HotWax
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Post by HotWax »

-5954

:D
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SilentRage
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Post by SilentRage »

*sigh* Let me start over with all of the Information the I've found out on my own.


For Doom Builder and even ZDoom to realise that these new textures are there, with NEW lump names in the wad, I need to find out how to properly edit that TEXTURE1 lump properly. Just throwing the files into my wad doesn't work. If I use XWE built-in "Add to Textures" it builds the lump like it was making it for Doom II. Therefore, while the textures do show up in Doom Builder, it give a bunch of "missing file" errors.

I want to be able to use my textures without having those errors. How do I properly edit this TEXTURE1 lump?
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HotWax
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Post by HotWax »

Um, this may be a dumb question, but why don't you just put the files between TX_START and TX_END markers?
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Alterworldruler
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Post by Alterworldruler »

HotWax wrote:Um, this may be a dumb question, but why don't you just put the files between TX_START and TX_END markers?
Yeah and why the heck anyone didn't mentioned of placing textures between TX_START and TX_END markers, silentrage if you put them between those markers doom builder and zdoom will detect them automatically
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SilentRage
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Post by SilentRage »

Thank-you!Thank-you!Thank-you!Thank-you!Thank-you!Thank-you!Thank-you!Thank-you!

:D :D :D
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