How do I insert the textures in my PWAD into my maps?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- TheDarkArchon
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Re: How do I insert the textures in my PWAD into my maps?
You're counting towards your thousandth post? O_ODavid Ferstat wrote: 19
- David Ferstat
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- SilentRage
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*sigh* Let me start over with all of the Information the I've found out on my own.
For Doom Builder and even ZDoom to realise that these new textures are there, with NEW lump names in the wad, I need to find out how to properly edit that TEXTURE1 lump properly. Just throwing the files into my wad doesn't work. If I use XWE built-in "Add to Textures" it builds the lump like it was making it for Doom II. Therefore, while the textures do show up in Doom Builder, it give a bunch of "missing file" errors.
I want to be able to use my textures without having those errors. How do I properly edit this TEXTURE1 lump?
For Doom Builder and even ZDoom to realise that these new textures are there, with NEW lump names in the wad, I need to find out how to properly edit that TEXTURE1 lump properly. Just throwing the files into my wad doesn't work. If I use XWE built-in "Add to Textures" it builds the lump like it was making it for Doom II. Therefore, while the textures do show up in Doom Builder, it give a bunch of "missing file" errors.
I want to be able to use my textures without having those errors. How do I properly edit this TEXTURE1 lump?
- Alterworldruler
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- Joined: Mon Dec 19, 2005 7:31 am
Yeah and why the heck anyone didn't mentioned of placing textures between TX_START and TX_END markers, silentrage if you put them between those markers doom builder and zdoom will detect them automaticallyHotWax wrote:Um, this may be a dumb question, but why don't you just put the files between TX_START and TX_END markers?
- SilentRage
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