How do I insert the textures in my PWAD into my maps?
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- SilentRage
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How do I insert the textures in my PWAD into my maps?
I'm trying to add some textures from Doom into a PWAD for Strife and it doesn't seem to be working.
I've tried everything I could think of. Just adding the textures, renaming the textures so that they have the same name as some Strife textures, and highlighting them all in XWE and clicking "Add to texture'. Nothing works perfectly. They just don't show up in Doom Builder.
I even looked on Google and the ZDoom Wiki and can't find anything.
Can somebody please explain to me how this is done?
I've tried everything I could think of. Just adding the textures, renaming the textures so that they have the same name as some Strife textures, and highlighting them all in XWE and clicking "Add to texture'. Nothing works perfectly. They just don't show up in Doom Builder.
I even looked on Google and the ZDoom Wiki and can't find anything.
Can somebody please explain to me how this is done?
Last edited by SilentRage on Sun Nov 26, 2006 9:00 pm, edited 4 times in total.
- SilentRage
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- SilentRage
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- David Ferstat
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Given that you've said that you're using Doom Builder, have you read the Doom Builder Guide?
Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?
Having skimmed through the guide, you should find what you want in the first appendix.
Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?
Having skimmed through the guide, you should find what you want in the first appendix.
- SilentRage
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The errors are so-and-so texture not found. Apparently when I selected the textures, and they were automatically added to the TEXTURE1 lump, XWE also added in the rest of the texture data for all the other Doom II textures. Doom Builder couldn't find them. I just need to know how to do this without these errors.edward850 wrote:What are these errors? can you coppy and paste it here?
I just looked in the table of continents and it has nothing that I need.David Ferstat wrote:Given that you've said that you're using Doom Builder, have you read the Doom Builder Guide?
Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?
Having skimmed through the guide, you should find what you want in the first appendix.
Not that it would anyway. Doom Builder is for making maps. Not inserting new textures into a WAD file.
I'm asking how I can insert textures into a wad file AND have them show up in Doom Builder when I am editing a linedef.
- David Ferstat
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Didn't look very hard then , did you.SilentRage wrote:I just looked in the table of continents and it has nothing that I need.David Ferstat wrote:Given that you've said that you're using Doom Builder, have you read the Doom Builder Guide?
Have you checked out the Doom builder web site (which, incidentally, is where I found the link to the guide)?
Having skimmed through the guide, you should find what you want in the first appendix.
Not that it would anyway. Doom Builder is for making maps. Not inserting new textures into a WAD file.
I'm asking how I can insert textures into a wad file AND have them show up in Doom Builder when I am editing a linedef.
On page 123 is a chapter called "Using Alternate Texture PWADs". This gives instructions on how to tell Doom Builder about external texture wads, so that you can edit with them. If your map contains new textures, then it should count as an "Alternate Texture PWAD".
- SilentRage
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- David Ferstat
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- Joined: Wed Jul 16, 2003 8:53 am
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Sigh...
Ok, let's go back to basics.
As I understand it, you want to do two things.
Firstly, you want to create a texture wad, and secondly, you want to be able to use this texture wad when you're mapping.
Now, according to your second post, you already know how to create your texture wad. Therefore, I assumed that you were having trouble getting your editor to recognise the texture wad.
I'm no longer confident that this is so. If you've created a texture wad that other programs can't read, it looks more likely that there is something wrong with the wad. Can you post your wad here, or offer a download link, so that we can examine it and identify any possible problems?
Once we're all confident that your texture wad is ok, we can then move on to getting other programs to read it.
EDIT: 20
Ok, let's go back to basics.
As I understand it, you want to do two things.
Firstly, you want to create a texture wad, and secondly, you want to be able to use this texture wad when you're mapping.
Now, according to your second post, you already know how to create your texture wad. Therefore, I assumed that you were having trouble getting your editor to recognise the texture wad.
I'm no longer confident that this is so. If you've created a texture wad that other programs can't read, it looks more likely that there is something wrong with the wad. Can you post your wad here, or offer a download link, so that we can examine it and identify any possible problems?
Once we're all confident that your texture wad is ok, we can then move on to getting other programs to read it.
EDIT: 20
Re: How do I insert the textures in my PWAD into my maps?
Did you put them between PP_START and PP_END lumps prior to trying this?SilentRage wrote:Just adding the textures, renaming the textures so that they have the same name as some Strife textures, and highlighting them all in XWE and clicking "Add to texture'.
- David Ferstat
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- Joined: Wed Jul 16, 2003 8:53 am
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Re: How do I insert the textures in my PWAD into my maps?
But, earlier,Travis wrote:...Did you put them between PP_START and PP_END lumps prior to trying this?
Try to keep up.edward850 wrote:Make sure your textures are place in-between 2 markers called pp_start and pp_end (I think that’s it, correct me if I'm wrong)

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