Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Ed the Bat
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Re: Reelism X3 (New Shots p.79)
Never thought I'd see the day...
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Re: Reelism X3 (New Shots p.79)
Oh, hello. 

- TheBadHustlex
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Re: Reelism X3 (New Shots p.79)
One suggestion:
Could you implement a highscore-saving-system for each mode for each map in the game? With CVARs, this should be possible.
Could you implement a highscore-saving-system for each mode for each map in the game? With CVARs, this should be possible.
- Hetdegon
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Re: Reelism X3 (New Shots p.79)
Oh my god a Reelism update *head explodes*
- Captain J
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Re: Reelism X3 (New Shots p.79)
oooh, with arcade game style would be the cacocherry on top!TheBadHustlex wrote:One suggestion:
Could you implement a highscore-saving-system for each mode for each map in the game? With CVARs, this should be possible.
- Kinsie
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Re: Reelism X3 (New Shots p.79)
Having an arcade-style high score table on the title map would be great, but I haven't the slightest clue where to start with that.TheBadHustlex wrote:One suggestion:
Could you implement a highscore-saving-system for each mode for each map in the game? With CVARs, this should be possible.
- Project Shadowcat
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Re: Reelism X3 (New Shots p.79)
I think AFADoomer could help with that... his Wolfenstein TC actually tracks your score and logs it on the cycling title screen, using your player name automatically to boot.Kinsie wrote:Having an arcade-style high score table on the title map would be great, but I haven't the slightest clue where to start with that.TheBadHustlex wrote:One suggestion:
Could you implement a highscore-saving-system for each mode for each map in the game? With CVARs, this should be possible.
- Kinsie
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Re: Reelism X3 (New Shots p.79)
I've been buffing up pre-existing weapon reels a bit where I found them lacking. Some teases of what I've been up to:
Retro Rockets: The Mac weapons are now part of the Wolf3D arsenal! They need a few little tweaks, but you know, they're in.
Blue Magic: The Baron Arm has gotten some animation tweaks and projectile buffs to try and make it "feel" better.
Bullet Hoses: Two new weapons - The Powerslave M60 is present, and has WildWeasel's tracer system from ww-nazis to differentiate it. There's also a "Burst Rifle" for short, controlled bursts.
Crate Shower: The minigun is out of the possible drops list, replaced with the Burst Rifle.
Crapshoot: You've seen the bent homing missile launcher, but I figured I'd mention it again because it's SO GOOD UNGGH. I have something else planned for it, but I haven't started on it yet.
Melee Masters: Two more weapons planned, might happen... kind of hard to differentiate melee weapons since they're mostly insta-kill by necessity.
I also got some more work in on the jackpots - 16-16-16 is no longer for rent...
I still haven't started on new bosses. I have a couple of ideas, but those will require talking to people, and uggggh talking

Retro Rockets: The Mac weapons are now part of the Wolf3D arsenal! They need a few little tweaks, but you know, they're in.
Blue Magic: The Baron Arm has gotten some animation tweaks and projectile buffs to try and make it "feel" better.
Bullet Hoses: Two new weapons - The Powerslave M60 is present, and has WildWeasel's tracer system from ww-nazis to differentiate it. There's also a "Burst Rifle" for short, controlled bursts.
Crate Shower: The minigun is out of the possible drops list, replaced with the Burst Rifle.
Crapshoot: You've seen the bent homing missile launcher, but I figured I'd mention it again because it's SO GOOD UNGGH. I have something else planned for it, but I haven't started on it yet.
Melee Masters: Two more weapons planned, might happen... kind of hard to differentiate melee weapons since they're mostly insta-kill by necessity.
I also got some more work in on the jackpots - 16-16-16 is no longer for rent...
I still haven't started on new bosses. I have a couple of ideas, but those will require talking to people, and uggggh talking

Re: Reelism X3 (New Shots p.79)
Do worry Kinsie with the power of friendship you can talk to people and steal their souls to use their content in your mod.
PS: if your planning on adding scalliano's 50 ft woman it can't spawn in JRPGville due to its height
PS: if your planning on adding scalliano's 50 ft woman it can't spawn in JRPGville due to its height
Re: Reelism X3 (New Shots p.79)
very cool to see that work has resumed on this madness.
- Captain J
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Re: Reelism X3 (New Shots p.79)
before you talking to us, i really need to be more wacky on that one, then.Kinsie wrote:I still haven't started on new bosses. I have a couple of ideas, but those will require talking to people, and uggggh talking
hope some korean were hired at that store!Kinsie wrote:

Re: Reelism X3 (New Shots p.79)
Well, a possibility is to have the attack deal status effects. E.g.:Kinsie wrote:Melee Masters: Two more weapons planned, might happen... kind of hard to differentiate melee weapons since they're mostly insta-kill by necessity.
Persuadotron: monster becomes friendly and will attack other monsters
Sticky bomb: monster will detonate after three seconds
Push comes to shove: monster is blasted away
Dunno, some variety that could nearly make the melee weapons worth actually using.
- Kinsie
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Re: Reelism X3 (New Shots p.79)
So I did some of that talking to people I mentioned earlier...


- Captain J
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Re: Reelism X3 (New Boss p.80)
HOLY YET UNHOLY BITTERSWEETNESS, NO. OUR DEVILDRIVING GRIM REMINDER(btw, also homing missiles, now we are explosively fucked up.).
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Re: Reelism X3 (New Shots p.79)
Steeleing some demons for the new version, huh.Kinsie wrote:So I did some of that talking to people I mentioned earlier...
It's great to hear that this is still in development!
(Also thanks for uploading that manual once upon a time)