Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Kinsie
Posts: 7295
Joined: Fri Oct 22, 2004 9:22 am
Discord: Find Me...
Twitch ID: thekinsie
Location: MAP33

Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

Post by Kinsie »

[thumb]http://i.imgur.com/TeR1E.png[/thumb]Image

Many moons ago, back when ZDoom didn't have 3D floors, UDMF didn't exist, SLADE was still a level editor and I was using a Voodoo 3 after my previous GPU had given up the ghost, I made a stupid zombie-survival mod where you had to last as long as you could against hordes of the Beggar NPC from Strife. It was fun, and people seemed to like it. I kept trying to make a sequel of some kind, but real life kept kicking my ass and I didn't have time or motivation to do so. Recently, the stars aligned, and I was able to give it another shot! But since a flat-out sequel would be kind of dull, I decided to mix up the formula a little.

Image
Each game is divided into five sixty-second rounds. In between each round, this slot machine in your HUD activates, changing the rules set for the next round. One minute you're rolling around in an absurdly large tank crushing Hell Knights beneath your treads without a care in the world, the next you're desperately fleeing at half speed while firing Wolfenstein weapons futilely at an invulnerable hellbeast, then the next you're flying around lobbing petrol bombs at Imps. The choice isn't yours, it's all up to chance and a cruel, unforgiving RNG. And if you survive all five rounds...?

Image



Image
Let us know what you guys think! We are very happy with this expansion, and there's a ton of extra content.
Last edited by Kinsie on Wed Sep 16, 2015 10:19 am, edited 44 times in total.
User avatar
Ribo Zurai
Posts: 868
Joined: Fri Jul 03, 2009 1:47 pm

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Ribo Zurai »

Looks very promissing. I will look forward the release and check out. ;)
User avatar
JimmyJ
Posts: 657
Joined: Mon Nov 09, 2009 6:17 pm

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by JimmyJ »

This sounds very interesting! Christmas will be this much better.
User avatar
Xaser
 
 
Posts: 10771
Joined: Sun Jul 20, 2003 12:15 pm

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Xaser »

DOG POPE
User avatar
wildweasel
Moderator Team Lead
Posts: 21368
Joined: Tue Jul 15, 2003 7:33 pm

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by wildweasel »

Do want. (words.)
User avatar
Tapwave
Posts: 2075
Joined: Sat Aug 20, 2011 8:54 am
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Tapwave »

Here's a quick shortened version of my reaction when i saw this
Spoiler:
User avatar
Phobus
Posts: 5984
Joined: Thu May 05, 2005 10:56 am
Location: London

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Phobus »

Looks awesome. Can't wait!
User avatar
Ethril
Posts: 2677
Joined: Sun Nov 16, 2008 2:59 am
Location: with you in the dark

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Ethril »

Xaser wrote:DOG POPE


also: I can hardly wait to conduct physics experiments with unwitting myself! :D
User avatar
SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by SoulCrow »

YES
User avatar
Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Viscra Maelstrom »

lol "Conduct physics experiments with unwitting bronies".
i laughed way too hard at that one.
this christmas is gonna be a good one!
User avatar
Hellstorm Archon
Posts: 1175
Joined: Sun Oct 24, 2010 7:37 pm
Discord: Man of Doom#4046
Location: 404 Error- Location of User Not Found

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Hellstorm Archon »

I'm already DESPERATE for this mod. It looks like it will please the ELECTRONIC OLD MEN.
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Big C »

I wonder when this will be released in full? I anticipate it will be ready... WITHIN SIX MONTHS.

More seriously, though, best vehicle in a DooM game ever.
User avatar
TheDarkArchon
Posts: 7656
Joined: Sat Aug 07, 2004 5:14 am
Location: Some cold place

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by TheDarkArchon »

Big C wrote:I wonder when this will be released in full? I anticipate it will be ready... WITHIN SIX MONTHS.



'twill be released after some fat bastard drops off miscellanea for hellspawn.
User avatar
TheAdmantArchvile
Posts: 495
Joined: Thu Feb 07, 2008 5:01 pm
Location: Halfway to Madness

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by TheAdmantArchvile »

User avatar
Viscra Maelstrom
Posts: 6197
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: [WIP/Stupid] Reelism - Night of the Everything

Post by Viscra Maelstrom »

please tell me that there's going to be hobos made outta dark-matter in this thing

Return to “TCs, Full Games, and Other Projects”