Doom Enhanced Released - Final Finished Build!

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Kinsie
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Post by Kinsie »

Can I ask a favor, guys?

From the looks of things, the only thing keeping this from working in Skulltag is the lack of custom states support, which I think is remedied in an internal build. Is anyone here an internal Skulltag tester (I doubt they'd accept a brand-new zero-post account into the internal testing usergroup just to test his own arsey mods :P), and if so, can they just check to see if this mod at least reaches the title screen? Ta!
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Carnevil
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Post by Carnevil »

Custom states work in the internal build.
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Kinsie
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Post by Kinsie »

Carnevil wrote:Custom states work in the internal build.
Awesome, thanks. That's all I was interested in hearing.
Gez
 
 
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Post by Gez »

Kinsie wrote:Can I ask a favor, guys?

From the looks of things, the only thing keeping this from working in Skulltag is the lack of custom states support, which I think is remedied in an internal build. Is anyone here an internal Skulltag tester (I doubt they'd accept a brand-new zero-post account into the internal testing usergroup just to test his own arsey mods :P), and if so, can they just check to see if this mod at least reaches the title screen? Ta!
Well, it doesn't, but not because of the custom states. It doesn't because the DONTTRANSLATE flag (used in the DoomGuy class) is not supported yet! :p After commenting it, it worked.

ST aims to full ZDoom-SVN compatibility, so it will be ported over, don't worry.
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Kinsie
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Post by Kinsie »

Awesome. TEAM BONGO shall resume their journey through co-op on Nightmare, with occasional stop-offs to deathmatch with whatever [censored word] weapons I stir up this week on that "LOL SATAN" map from the Last Man Standing pack!

No Doom Enhanced updates tonight. Instead, as a consolation "prize", have a map of questionable quality I threw together today! It's not quite finished, but that's mostly detailing and adding extra monsters for higher skill levels. Also it's rather easy, but that's because it's MAP01. Guess what I'm blatantly ripping off the layout of, and win fabulous prizes!*

*Fabulous prizes may or may not exist
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Penguinator
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Post by Penguinator »

Map was somewhat fun but I don't know the layout of it. For some reason the music reminds me of some NiN song.
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Kinsie
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Post by Kinsie »

Penguinator wrote:Map was somewhat fun but I don't know the layout of it. For some reason the music reminds me of some NiN song.
The music is "Tame" from the game Terminal Velocity.
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MetalPapat
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Post by MetalPapat »

I know this is late to tell that but your mod is fu***** great , i really enjoy to play with it , it give you more freedom in doom , like duke nukem. Great job man !
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Penguinator
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Post by Penguinator »

Heh, IDMUS 15 FTW.
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Kinsie
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Post by Kinsie »

I'm not dead!

Currently I'm working on light flares. I've used Keksdose's torch flares from UTNT as a base (crediting him, of course) with my own extra flares for the techlamps.

Any other ideas I should look at before I start cleaning things up for a proper Version 1 and waiting for a new Skulltag release?
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KeksDose
 
 
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Post by KeksDose »

Kinsie wrote:I'm not dead!

Currently I'm working on light flares. I've used Keksdose's torch flares from UTNT as a base (crediting him, of course) with my own extra flares for the techlamps.

Any other ideas I should look at before I start cleaning things up for a proper Version 1 and waiting for a new Skulltag release?
Remember: The Flares aren't mine, they're property of... dun-dun-dun-dunnn... Blade Nightflame! :P
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Kinsie
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Post by Kinsie »

KeksDose wrote:
Kinsie wrote:I'm not dead!

Currently I'm working on light flares. I've used Keksdose's torch flares from UTNT as a base (crediting him, of course) with my own extra flares for the techlamps.

Any other ideas I should look at before I start cleaning things up for a proper Version 1 and waiting for a new Skulltag release?
Remember: The Flares aren't mine, they're property of... dun-dun-dun-dunnn... Blade Nightflame! :P
Aroo? Could've swore it had your name in the credits under lamp flares...
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KeksDose
 
 
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Post by KeksDose »

The particle effects are mine, but the flares are still Blade's :P
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Kinsie
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Post by Kinsie »

KeksDose wrote:The particle effects are mine, but the flares are still Blade's :P
Ahh. Duly noted, then. :oops:
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Ryan Cordell
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Post by Ryan Cordell »

Which in turn come off from Unreal Tournament, but I guess I'll plan on drawing out my own light flares soon enough.
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