Doom Enhanced Released - Final Finished Build!

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Kinsie
Posts: 7333
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Doom Enhanced Released - Final Finished Build!

Post by Kinsie »

Well, I suppose it's about time to finally unleash this old mutt.

So, what is Doom Enhanced? Well, it's a mod that basically
Image
Wait, what? Eew! Who put that there?

Anyway, as I was saying before I lost my train of thought, it basically updates some aesthetic things in Doom to fit with other FPS's of the 90s, like Duke3D and Quake, without really touching the gameplay. Some of the features off the top of my head...

- Quake-style gibbing.
- Nashgore blood and Corwin's splash mod.
- Alternate death sequences for the Zombieman, Shotgunner, Pinky and Imp that are sometimes played instead of the normal one.
- Player now has an actual "standing still" frame.
- Footsteps and body thud sounds, both for players and monsters.
- Most of the props can be broken, gibbed or affected.
- Sound enhancements - Imp Pain, Caco Pain, Lost Soul Pain, Chainguns and some monster weapons now have their own sounds instead of reusing the same old one.
- Projectiles use teleporter lines and make sounds as they whiz past your head.
- Some little slightly-hidden things that will put a smile on your face.

I also included a optional extra wad, Doom Enhanced Items, which should be loaded after Doomenh.wad. It adds on...

- Shell casings.
- Unique pickup/raise sounds for all weapons and items.
- Fist is silent.

Doom Enhanced Final
Last edited by Kinsie on Tue Apr 15, 2008 1:26 am, edited 9 times in total.
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Ryan Cordell
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Graphics Processor: nVidia (Modern GZDoom)
Location: Capital of Explodistan

Post by Ryan Cordell »

So far, I'm quite liking this. Good work on it.
We also need a Strife one.. :twisted:
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Snarboo
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Post by Snarboo »

Sounds awesome! :D Will this mod work with weapon mods out of the box, or will it require some modifications?
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Kinsie
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Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Post by Kinsie »

Snarboo wrote:Sounds awesome! :D Will this mod work with weapon mods out of the box, or will it require some modifications?
You might have a few problems with getting ammo in mods that alter the monsters to drop new ammo types, but it should be fine if you don't use the items wad.
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Project Dark Fox
Posts: 9369
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Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Post by Project Dark Fox »

Needs mirroring. IF I get it I can support one of those said mirrors for a little while.
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Juan "JacKThERiPPeR
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Post by Juan "JacKThERiPPeR »

Needs more mirrors.

EDIT: Downloaded it. Awesome.
Last edited by Juan "JacKThERiPPeR on Tue Sep 18, 2007 10:10 am, edited 1 time in total.
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Project Dark Fox
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Post by Project Dark Fox »

Last edited by Project Dark Fox on Sat Sep 22, 2007 5:48 am, edited 3 times in total.
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Dancso
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Location: at home.. Status: lazy like hell

Post by Dancso »

AWESOME!! Now i have something to play when i'm really angry. :twisted:
That cyberdemon and spider mastermind deaths are very cool.

Good work. :)
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KeksDose
 
 
Posts: 591
Joined: Thu Jul 05, 2007 6:13 pm

Post by KeksDose »

Awesome mod! The Cyberdemon death sequence is awesome :P Also, gotta love the new sound effects (cacodemon makes me laugh all the time:"Blubb" ;)). And teleporting projectiles is kinda nice, too (in Map28 you can do excellent suicides \ traps in the "throne room" ;)). Very nice stuff so far! :P

Also: "Ludicrous gibs!" and "Squish!" made me laugh hard, too :P
Last edited by KeksDose on Tue Sep 18, 2007 10:00 am, edited 1 time in total.
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Ghastly
... in rememberance ...
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Post by Ghastly »

Is there a cyborg-ish gib? I could really use a gib with mechanical parts for my mod.
ZedSlayer
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Location: Knoxville Tennesee

Post by ZedSlayer »

Can you add a feature for kicking body parts like heads in Blood?
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Enjay
 
 
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Post by Enjay »

Heh, good fun. You don't seem to have defined any decals though.
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jallamann
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Post by jallamann »

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chronoteeth
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Post by chronoteeth »

Pretty much none of the "good" weapon mods seem to be compatible with this.
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Kinsie
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Post by Kinsie »

chronoteeth wrote:Pretty much none of the "good" weapon mods seem to be compatible with this.
How so? I just tested with Stranger and both versions of Diaz and they seem to work okay, as long as you don't load doomenh-items. What wads did you try?
Enjay wrote:Heh, good fun. You don't seem to have defined any decals though.
Yeah, I just noticed after releasing. Whoopsy doodles! I'll add those in soon.
Gas Snake wrote:Can you add a feature for kicking body parts like heads in Blood?
I'm pretty sure this is possible (I remember Blade posting about something like it for his mod), I might look into it.

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