ZDoom on Earth
[Project] "Knee-Deep in ZDoom"
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
I'm interested in the whole damn project... I think it's a good idea! Plus, I've already stated my willingness to playtest the levels once all the construction is done. (Single-player only, sadly... My modem/firewall/timeframe isn't good for co-op mode.)NiGHTMARE wrote:You're interested in reading bug reports for levels you've never played (or at least, levels you've only played old versions of)?
- GeeDougg
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Kristus wrote:Actually there's 2 Chex Quest wads in the works. (at least) There's Chex Quest 3 by Quasar and Boingo the clown is adding detail and stuff to Chex Quest 1 and 2. But the latter is for Legacy, so I dunno if that's anything that would intrest anyone of you.
If Legacy plays better in the future, why not.... I hear Legacy is looking to add slopes and some other ZDooM features after the C++ rewrite.... That should give people the ability to make really nice detailed maps for it. Besides I don't understand this whole over-the-top Legacy-bashing thing that runs here. I mean sure ZDooM's better, but Legacy's at least trying to become a nicer port, and unlike the people here, most Legacy forum members and Legacy users aren't hell-bent on bashing ZDooM. In fact they look to ZDooM for some of their methods. I think it's about time people stopped being childish and stopped bashing Legacy and Vavoom. Just like the whole NewDoom/DoomWorld thing is and always was stupid and childish.... Anyways....
Most of it stems from the old days (read: several years ago), when Legacy literally was the most bug-ridden port in existence (seriously, you could barely go 5 minutes without running into some sort of bug), ZDoomers liked to point out the fact, and pro-Legacy guys came up with various anti-ZDoom sentiments in retaliation.
It's simply carried on from there, though things are nowhere near as heated as they used to be
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It's simply carried on from there, though things are nowhere near as heated as they used to be
- Graf Zahl
- Lead GZDoom+Raze Developer

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Nobody knows. But from looking into the CVS one could get the impression that not much is happening.Dittohead wrote:How is that C++ rewrite coming, anyway? I heard that once that's finished, its going to blow the doors off of Legacy editing.
No, it's not true. In fact, these 2 source ports are completely different.Also, is it true that Doomsday is based off Legacy?
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
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geedougg wrote:Yeah but here they are.... People here still seem to love bashing Legacy, whereas I almost never even see anyretaliation from the Legacy people....
Seriously, what could they complain about? THe one real thing is the absence of 3D floors in ZDoom.
Most of the bashing is the result of several more or less serious issues in Legacy which make it quite useless for certain maps, especially several missing compatibility options. This makes it quite problematic for several old maps that abuse these tricks.
For me the biggest issue is the 35 fps cap. I've gotten so used to an uncapped framerate that I am having real problems with source ports that don't. It's just giving me a headache...
- MasterOFDeath
- ... in rememberance ...
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- GeeDougg
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jallamann wrote:geedougg wrote:That should give people the ability to make really nice detailed maps for it.
WHAT?! MY ONLY GOOD PUBLISHED LEGACY MAP ISN'T GOOD 'NUFF FOR YA!?!
Uh, heh, sorry but even KDIZD is under-detailed for me.... Too underdetailed infact....
Dittohead wrote:How is that C++ rewrite coming, anyway? I heard that once that's finished, its going to blow the doors off of Legacy editing.
Yeah, at least I hope.... But it'll certainly be good once that's done, because they can then move on to adding new features to the new C++ version.
As for the progress on the C++ rewrite of Legacy, it's coming along. Something tells me they're going to post some News soon about how far along they are with that...!
Dittohead wrote:Also, is it true that Doomsday is based off Legacy?
- Lexus Alyus
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