Add support for Membrane IWAD (PK3)

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Rachael
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Re: Add support for Membrane IWAD (PK3)

Post by Rachael »

As a developer, I still prefer raw .pk3 files to full .exe installs. I don't have any idea why anyone would not at least offer the option, and that really bugs me.
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Enjay
 
 
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Re: Add support for Membrane IWAD (PK3)

Post by Enjay »

Rachael wrote:and that really bugs me.
Me too. And in this day and age, an unnecessary exe auto-makes me wonder what might be coming along with the exe.
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Ed the Bat
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Re: Add support for Membrane IWAD (PK3)

Post by Ed the Bat »

Normally I'd say that question should be pointed to the developer, but since his account here is deactivated, I take that as a sign that he has not visited in a very long time.
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Rachael
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Re: Add support for Membrane IWAD (PK3)

Post by Rachael »

In that case, unless the developer himself comes back to offer a stand-alone .pk3, I am going to close this outright.

For now I will leave it open so someone can use this opportunity to try and get in touch with him and see if we can arrange something for the community.
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ibm5155
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Re: Add support for Membrane IWAD (PK3)

Post by ibm5155 »

Rachael wrote:As a developer, I still prefer raw .pk3 files to full .exe installs. I don't have any idea why anyone would not at least offer the option, and that really bugs me.
what if the pk3 file is with a modified gzdoom file? I have an wip iwad that will do that on the future, it'll be packed with a modified gzdoom file + pk3 (no install required).
Why a modified gzdoom file? well because custom shaders and some default hotkeys changed so newbies will feel in home with the default wasd and other stuff.

ON: Even normal antivírus thinks gzdoom is a vírus sometiems :B
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Enjay
 
 
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Re: Add support for Membrane IWAD (PK3)

Post by Enjay »

Is there any reason those modified shaders etc can't be put into your project pk3?
ibm5155 wrote:and some default hotkeys changed so newbies will feel in home with the default wasd and other stuff.
Speaking as a lefty who still uses the arrow keys and for whom wasd is not suitable at all... :evil:
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ibm5155
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Re: Add support for Membrane IWAD (PK3)

Post by ibm5155 »

Enjay wrote:Is there any reason those modified shaders etc can't be put into your project pk3?
ibm5155 wrote:and some default hotkeys changed so newbies will feel in home with the default wasd and other stuff.
Speaking as a lefty who still uses the arrow keys and for whom wasd is not suitable at all... :evil:
Well, the arroy Keys bind are still there, the wasd are just a plus :p
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Re: Add support for Membrane IWAD (PK3)

Post by Kinsie »

Enjay wrote:Is there any reason those modified shaders etc can't be put into your project pk3?
I don't think GZDoom currently supports custom shaders for a variety of reasons.
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Rachael
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Re: Add support for Membrane IWAD (PK3)

Post by Rachael »

One of the biggest is that it will prevent moving forward with the Vulkan backend interface, when that gets implemented.
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Re: Add support for Membrane IWAD (PK3)

Post by Graf Zahl »

Tempting as it may be to replace it, let's not forget that the main shader is a core element of engine code. Allowing to replace that would make this piece of code off-limits to engine improvements and that's not a good idea because it'd mean there'd be no more rendering features.
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