Add support for Membrane IWAD (PK3)
Moderator: GZDoom Developers
Re: Add support for Membrane IWAD (PK3)
As a developer, I still prefer raw .pk3 files to full .exe installs. I don't have any idea why anyone would not at least offer the option, and that really bugs me.
Re: Add support for Membrane IWAD (PK3)
Me too. And in this day and age, an unnecessary exe auto-makes me wonder what might be coming along with the exe.Rachael wrote:and that really bugs me.
- Ed the Bat
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Re: Add support for Membrane IWAD (PK3)
Normally I'd say that question should be pointed to the developer, but since his account here is deactivated, I take that as a sign that he has not visited in a very long time.
Re: Add support for Membrane IWAD (PK3)
In that case, unless the developer himself comes back to offer a stand-alone .pk3, I am going to close this outright.
For now I will leave it open so someone can use this opportunity to try and get in touch with him and see if we can arrange something for the community.
For now I will leave it open so someone can use this opportunity to try and get in touch with him and see if we can arrange something for the community.
Re: Add support for Membrane IWAD (PK3)
what if the pk3 file is with a modified gzdoom file? I have an wip iwad that will do that on the future, it'll be packed with a modified gzdoom file + pk3 (no install required).Rachael wrote:As a developer, I still prefer raw .pk3 files to full .exe installs. I don't have any idea why anyone would not at least offer the option, and that really bugs me.
Why a modified gzdoom file? well because custom shaders and some default hotkeys changed so newbies will feel in home with the default wasd and other stuff.
ON: Even normal antivírus thinks gzdoom is a vírus sometiems :B
Re: Add support for Membrane IWAD (PK3)
Is there any reason those modified shaders etc can't be put into your project pk3?

Speaking as a lefty who still uses the arrow keys and for whom wasd is not suitable at all...ibm5155 wrote:and some default hotkeys changed so newbies will feel in home with the default wasd and other stuff.
Re: Add support for Membrane IWAD (PK3)
Well, the arroy Keys bind are still there, the wasd are just a plusEnjay wrote:Is there any reason those modified shaders etc can't be put into your project pk3?
Speaking as a lefty who still uses the arrow keys and for whom wasd is not suitable at all...ibm5155 wrote:and some default hotkeys changed so newbies will feel in home with the default wasd and other stuff.
- Kinsie
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Re: Add support for Membrane IWAD (PK3)
I don't think GZDoom currently supports custom shaders for a variety of reasons.Enjay wrote:Is there any reason those modified shaders etc can't be put into your project pk3?
Re: Add support for Membrane IWAD (PK3)
One of the biggest is that it will prevent moving forward with the Vulkan backend interface, when that gets implemented.
- Graf Zahl
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Re: Add support for Membrane IWAD (PK3)
Tempting as it may be to replace it, let's not forget that the main shader is a core element of engine code. Allowing to replace that would make this piece of code off-limits to engine improvements and that's not a good idea because it'd mean there'd be no more rendering features.