
PK3 - Uncompressed or compressed?
Does it make a performance difference ingame (after the game has startet) if a PK3 is heavily compressed or uncompressed? From my understanding, the data gets decompressed before the game starts and loaded into the memory, so it shouldn't make any difference, right?
Shaders or ROLLSPRITE for rotating sprites?
What is more performance intensive when it comes to rotating sprites? If I do this through shaders or if I do this through a ROLLSPRITE flag and rotating the sprite in the actor states?
Ambient Sounds
Imagine I have a map with about 100 ambient sounds placed, but the player is only at a position where he can hear about 10 of them at the same time, are the others still "calculated" and impact performance or are they ignored?
Thanks already for answering these, we are currently improving the performance in BoA so these might be good to know.