FeatureReq: Automap-to-Texture

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GeeDougg
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Post by GeeDougg »

Really? 'Cuz I fucking sure as fucking fuck can't fucking tell the fucking difference. j/k :roll: See? Your jokes/humour are/is too dry for people to recognize. They/it just look/looks like insult/insults.... OK I'm gonna stop before I grow a brain hemorage from trying to decide between singular and/or plural and/or and and/or or....

slash slash slash

*hickup*
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Siggi
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Post by Siggi »

Ultraviolet wrote:STFU PSYCHO SIGGI UR A FAGIT
heh, thanx :lol:
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Ultraviolet
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Post by Ultraviolet »

Anyway, I'd really love it if this thread discussed things that are on topic so that I might get a lucky post from Randy or something. It'd be cool to know what he thinks of this.
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Siggi
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Post by Siggi »

Honestly, I'm not 100% sure I get what your asking for.
ok, you want a way to record the whole minimap (or parts of it) to a texture, what a screenshot or something you'll see ingame.
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Ultraviolet
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Post by Ultraviolet »

No. Look at the camera-to-texture feature. I want a view of the minimap dynamically rendered to a texture, where you can either select a region of the minimap to show on the texture by supplying two rectangular coordinates, or zoom to show the whole map, or have it always centered on the player, in which case you would also provide a radius for it to determine what magnification -- how much area around the player -- to show. You should also be able to pass an argument that will determine whether all actors on the map are displayed, or only monsters, or only decorative objects (lamps and bloodpools), or only pickups, or only mapspots and other such things, etc. Then you should be able to pass an argument that determines the size of the texture, or lets it fill the height of the sector it's in and the width of the line it is on.
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GeeDougg
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Post by GeeDougg »

This would indeed be a good feature to add. You could monitor people's movements on the map by looking at a "monitor screen" (texture)....
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Lexus Alyus
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Post by Lexus Alyus »

I'd like to see the automap on screen... like a mini version to the right or summet... corridor 7 did it...

:twisted:
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Enjay
 
 
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Post by Enjay »

It's already been done in Zdoom. Someone here (sorry, can't remember who :oops: ) did a source modification to give Zdoom something pretty close to the Doom Alpha HUD - which includes a small automap in the top right of the screen.


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Lexus Alyus
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Post by Lexus Alyus »

Yeah, I know that, but it's not actually a part of Zdoom. I just think it would be a useful thing for Zdoom itself.

:twisted:
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AFADoomer
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Post by AFADoomer »

Enjay wrote:It's already been done in Zdoom. Someone here (sorry, can't remember who :oops: ) did a source modification to give Zdoom something pretty close to the Doom Alpha HUD - which includes a small automap in the top right of the screen.


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That was me... It wasn't rendered to a texture, though; just added a third option to the automap that took x/y/height/width values.
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Post by Enjay »

Thought it might have been you, but I wasn't sure (there's no text in the zip that I have). It's a cool option. I like it. :yup:


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GeeDougg
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Post by GeeDougg »

AFADoomer wrote:That was me... It wasn't rendered to a texture, though; just added a third option to the automap that took x/y/height/width values.

Could you re-upload that? I wanna take a look at the "source".... :wink:
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